bugGlobulation 2 - Bugs: bug #19592, bugs in individual globule AI in...

 
 

bug #19592: bugs in individual globule AI in 0.8.22

Submitted by:  None
Submitted on:  Sat 14 Apr 2007 07:16:55 PM UTC  
 
Severity: 3 - NormalStatus: Fixed
Assigned to: NoneOpen/Closed: Closed
Release: NoneOperating System: None

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Sat 08 Mar 2008 03:06:54 PM UTC, comment #3:

"trapped units" has been fixed by removing hidden forbidden areas.

the workers with the needed resource not working for a building might as well be untrained workers that can't upgrade yet?
I'd like to close this bug as I guess it is covering many issues that are fixed at least in parts.

Leo Wandersleb <giszmo>
Project Member
Tue 17 Apr 2007 02:31:16 AM UTC, comment #2:

1) The abrupt forgetting about the construction means that they where fired from their job. This will only happen when other units put ressources in. Look carefully, more units bring wood than the number of wood pieces needed. (this is a discussed and likely to be changed behaviour). The builing keeps, at maximum, twice as many units as ressources that it needs. So, for every one ressource put in, to maximum will go down by two, and the effects are visible if there are lots of units assigned. The building fires units intelligently, choosing ones that don't have required ressources first, and choosing farther ones as priority second. It may seem like a bug, but like a few things in the Engine, looks can be decieving.

2)
I have seen workers right next to an inn that needs construction and
does not have all workers assigned yet, and next to wood that can be
used for it, and with nothing to do, and not hungry yet, and yet just
doing nothing.

and

I have seen workers carrying wood wander around just next to a
construction site that needs wood, but do nothing and instead wander
aimlessly.

Are both results that units currently don't put ressources into a building that they aren't hired for. Its just not part of the unit AI. It may and probably will be changed now that you have brought it up.

3)
This is something I sought to change with the new unit allocation system. I saw it allot in the old system. With the new systems logic, (and I've tested and tested), if placement is available (meaning wheat is available, building is empty, and unit is searching for a building to eat at). The bug is probably in unit code in that its not searching for a building to eat at.

I'll need some more infos, and maybe a compressed file save, to find these.

Bradley Arsenault <genixpro>
Project Administrator
Sat 14 Apr 2007 07:24:06 PM UTC, comment #1:

Sorry, forgot to sign the bug report. (I didn't use my old Savannah account because it's taking some time to get the password reset because the old e-mail address on it doesn't work anymore.)

Joe

Anonymous
Sat 14 Apr 2007 07:16:55 PM UTC, original submission:

This report is about bugs in the AI determining the actions of
individual globules in Globulation 2 version 0.8.22.

I have seen workers bringing wood for construction almost reach their
destination, then abruptly completely forget about being assigned to
construction. You can see the moment when they forget about their
assignment because they lose the white circle (I keep pressing and
releasing the mouse button on the construction site so I can watch
them). They will then do something else like harvesting wheat
(throwing away the wood they were carrying). It is maddening.

I have seen workers carrying wood wander around just next to a
construction site that needs wood, but do nothing and instead wander
aimlessly.

I have seen 10 workers assigned to bring wheat to an inn. I watch
what the assigned workers are doing and I see them wandering around
aimlessly, despite plenty of wheat nearby. If "draw unit paths" is
on, I sometimes see a line going from a worker to some empty cell
(near but not in the wheat field) and the worker moves from cell to
cell near this target cell. This seems to happen most in situations
of high congestion.

I have seen workers right next to an inn that needs construction and
does not have all workers assigned yet, and next to wood that can be
used for it, and with nothing to do, and not hungry yet, and yet just
doing nothing.

I have repeatedly seen hungry warriors within direct sight of an inn
(with an unblocked path to the inn) that has both food and places just
sit there spinning (not moving by even one cell) and starving to
death. This happens after the warriors were summoned into battle with
a war flag. If "draw unit paths" is on, one can periodically see a
line flash out from each warrior to some sensible destination, but the
line immediately disappears. The warriors stay in place until they
run out of hit points due to starvation. Note that when the warriors
initially get into this stuck state, they still have plenty of food
and are unwounded.

Anonymous

 

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Depends on the following items

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Carbon-Copy List
  • -unavailable- added by giszmo (Posted a comment)
  • -unavailable- added by genixpro (Posted a comment)
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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Wed 07 Jan 2009 06:47:15 PM UTCgiszmoStatusNeed Info=>Fixed
      Open/ClosedOpen=>Closed
    Sat 08 Mar 2008 03:06:54 PM UTCgiszmoDependencies-=>Depends on bugs #19529
    Tue 17 Apr 2007 02:31:16 AM UTCgenixproStatusNone=>Need Info

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