bugGlobulation 2 - Bugs: bug #19673, some game improvement ideas

 
 

bug #19673: some game improvement ideas

Submitted by:  None
Submitted on:  Mon 23 Apr 2007 10:29:38 PM UTC  
 
Severity: 1 - WishStatus: None
Assigned to: NoneOpen/Closed: Open
Release: NoneOperating System: None

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Sat 28 Apr 2007 11:10:19 PM UTC, comment #1:

hi

for serious ideas please report one bug (wish) per idea. as wish-bugs are getting more and more popular we need a way to sort things out. i'd like to close this bug and see it split up (if ideas are serious).

i guess some day we will have to start and try voting as this is implemented in this bug tracker anyways.

Leo Wandersleb <giszmo>
Project Member
Mon 23 Apr 2007 10:29:38 PM UTC, original submission:

- unit hierarchy (leader + followers, master + slaves ...). I am not sure how to make this, but please try to figure it out. Master is more effective, but common folks love leaders more (running from master to a leader). This is closely related to religion of units, which would be fun to implement somehow. Current model is 'the unit believes in team X', which is not enough.
- leader = lead to better future by example and vision,
- master = 'lead' by force..
- family = (unit of 2, producing effectively another units, might behave in different way). Best: create male and female units! Homosexual pairs have no children. Females are not as strong as males. VD like aids might be fun.
- economy - money (sell rocks, buy food)
- bankers - they have really big influence on every war. AI banker can make rating of a player, creating limits to how much he can borrow. He even can be 'evil' and help enemies more, or crash players economy by making him unable to pay back. New type of game: play banker and keep the war going on by limiting access to resources.

Anonymous

 

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    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat 28 Apr 2007 11:10:19 PM UTCgiszmoSeverity3 - Normal=>1 - Wish

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