bugGlobulation 2 - Bugs: bug #20592, no check for max number of AIs in...

 
 

bug #20592: no check for max number of AIs in map when playing on YOG

Submitted by:  None
Submitted on:  Thu 26 Jul 2007 07:35:14 AM UTC  
 
Severity: 3 - NormalStatus: Fixed
Assigned to: NoneOpen/Closed: Closed
Release: NoneOperating System: None

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Thu 26 Jul 2007 07:35:14 AM UTC, original submission:

affected:
globulation2 compiled from latest sources in hg (date of bug report)

reproduction:
logon to YOG, create a game, add at least one more AI than there is open slots in the map, if game did not segfault yet, try to start the actual game

effect:
game aborts with segfault and/or
glob2: src/AINumbi.cpp:62: void AINumbi::init(Player*): Assertion `this->team' failed.

expected effect:
it shouldnt be possible to add more AIs than there are slots in the first place

Anonymous

 

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  • -unavailable- added by genixpro (Updated the item)
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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Fri 27 Jul 2007 04:46:45 AM UTCgenixproStatusNone=>Fixed
      Open/ClosedOpen=>Closed

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