bugBos Wars - Bugs: bug #20899, Crash when centering on engineer

 
 

bug #20899: Crash when centering on engineer

Submitted by:  Danial Olsen <danialo>
Submitted on:  Sat 25 Aug 2007 01:04:19 PM UTC  
Votes:  140  
 
Severity: 3 - NormalItem Group: Bug
Status: FixedPrivacy: Public
Assigned to: Jimmy Salmon <jsalmon3>Open/Closed: Closed

Add a New Comment(Rich Markup)
   

You are not logged in

Please log in, so followups can be emailed to you.

 

Sat 15 Sep 2007 04:39:12 AM UTC, comment #5:

You have to start a new game instead of trying to continue from your old save game. The save game file contains the bug so updating the engine only will not fix the problem.

Jimmy Salmon <jsalmon3>In charge of this item.
Fri 14 Sep 2007 10:05:42 PM UTC, comment #4:

The bug is still there. Revision 9124.

BTW isn't it supposed to be the submitter of the bug that verifies and closes it?

Danial Olsen <danialo>
Sun 26 Aug 2007 07:43:49 AM UTC, comment #3:

This should be fixed in svn. Please update and try again.

Jimmy Salmon <jsalmon3>In charge of this item.
Sat 25 Aug 2007 07:02:55 PM UTC, comment #2:

Same for me,
I have started a campaign and I cannot continue to play my saved game...

Forjan Frederic <geovah>
Sat 25 Aug 2007 03:27:01 PM UTC, comment #1:

Reproduced with SVN revision 9065 (checked out Sat Aug 25 16:22:35 WEST 2007)

Compiled with debug and this is the output:
./boswars-debug
engine/stratagus/stratagus.cpp:415: !!!!Script scripts/stratagus.lua

Bos Wars default config file loading ...

engine/sound/sound_id.cpp:84: Can't find sound `bazoo-attack' in sound table
Loading unit: unit-aircraftfactory.lua
Loading unit: unit-antharus.lua
Loading unit: unit-apcs.lua
Loading unit: unit-artil.lua
Loading unit: unit-assault.lua
Loading unit: unit-bazoo.lua
Loading unit: unit-bomber.lua
Loading unit: unit-buggy.lua
Loading unit: unit-camera.lua
Loading unit: unit-camp.lua
Loading unit: unit-cannon.lua
Loading unit: unit-chopper.lua
Loading unit: unit-corpses.lua
Loading unit: unit-dorcoz.lua
Loading unit: unit-grenadier.lua
Loading unit: unit-gturret.lua
Loading unit: unit-harvester.lua
Loading unit: unit-hospital.lua
Loading unit: unit-hotspot.lua
Loading unit: unit-jet.lua
Loading unit: unit-magmapump.lua
Loading unit: unit-medic.lua
Loading unit: unit-missilesilo.lua
Loading unit: unit-morels.lua
Loading unit: unit-nukeplant.lua
Loading unit: unit-plant.lua
Loading unit: unit-powerplant.lua
Loading unit: unit-radar.lua
Loading unit: unit-rocks.lua
Loading unit: unit-rocksfield.lua
Loading unit: unit-rtank.lua
Loading unit: unit-tank.lua
Loading unit: unit-tree.lua
Loading unit: unit-tree02.lua
Loading unit: unit-tree03.lua
Loading unit: unit-tree04.lua
Loading unit: unit-weakhotspot.lua
Loading AI: passive.lua
Loading AI: rush.lua
Loading AI: tankrush.lua
... ready!
engine/stratagus/script.cpp:477: Garbage collect (before): 417/516
engine/stratagus/script.cpp:482: Garbage collect (after): 303/602
Bos Wars V2.4.0, (c) 1998-2007 by the Bos Wars and Stratagus Project.
written by Lutz Sammer, Fabrice Rossi, Vladi Shabanski, Patrice Fortier,
Jon Gabrielson, Andreas Arens, Nehal Mistry, Jimmy Salmon, Francois Beerten and others.
(http://www.boswars.org)
Compile options DEBUG VORBIS

Bos Wars may be copied only under the terms of the GNU General Public License
which must be distributed with this program.

DISCLAIMER:
This software is provided as-is. The author(s) can not be held liable for any
damage that might arise from the use of this software.
Use it at your own risk.

engine/stratagus/stratagus.cpp:415: !!!!Fonts general/dejavusans10.png
engine/stratagus/stratagus.cpp:415: !!!!Fonts general/dejavusans12.png
engine/stratagus/stratagus.cpp:415: !!!!Fonts general/dejavusans14.png
engine/stratagus/stratagus.cpp:415: !!!!Fonts general/dejavusansbold12.png
engine/stratagus/stratagus.cpp:415: !!!!Fonts general/dejavusansbold14.png
engine/video/sdl.cpp:134: frames 0 - 33.3ms
engine/ui/ui.cpp:437: Single viewport set
Starting saved game
engine/stratagus/script.cpp:477: Garbage collect (before): 578/602
engine/stratagus/script.cpp:482: Garbage collect (after): 449/899
engine/unit/upgrade.cpp:118: wrong ident build-dead-vault
engine/unit/upgrade.cpp:118: wrong ident build-dead-vfac
engine/unit/upgrade.cpp:118: wrong ident build-dead-aircraftfactory
engine/unit/upgrade.cpp:118: wrong ident buggy_destroyed
engine/unit/upgrade.cpp:118: wrong ident camera_destroyed
engine/unit/upgrade.cpp:118: wrong ident build-dead-camp
engine/unit/upgrade.cpp:118: wrong ident build-dead-cannon
engine/unit/upgrade.cpp:118: wrong ident build-dead-body2
engine/unit/upgrade.cpp:118: wrong ident build-dead-gturret
engine/unit/upgrade.cpp:118: wrong ident build-dead-hosp
engine/unit/upgrade.cpp:118: wrong ident build-dead-magmapump
engine/unit/upgrade.cpp:118: wrong ident build-dead-msilo
engine/unit/upgrade.cpp:118: wrong ident build-dead-nuke
engine/unit/upgrade.cpp:118: wrong ident build-dead-powerplant
engine/unit/upgrade.cpp:118: wrong ident radar_destroyed
engine/unit/script_unit.cpp:676: HACK: the building is not ready yet
engine/unit/script_unit.cpp:676: HACK: the building is not ready yet
engine/unit/script_unit.cpp:676: HACK: the building is not ready yet
engine/ai/script_ai.cpp:858: (nil) 1
engine/stratagus/script_missile.cpp:205: FIXME: not finished
engine/stratagus/script_missile.cpp:205: FIXME: not finished
engine/stratagus/script_missile.cpp:205: FIXME: not finished
engine/stratagus/script_missile.cpp:205: FIXME: not finished
engine/stratagus/script_missile.cpp:205: FIXME: not finished
engine/stratagus/script_missile.cpp:205: FIXME: not finished
engine/stratagus/script.cpp:477: Garbage collect (before): 4090/4977
engine/stratagus/script.cpp:482: Garbage collect (after): 454/908
engine/ui/ui.cpp:437: Single viewport set
Trigger not set, defining trigger
engine/sound/sound_id.cpp:84: Can't find sound `transport docking' in sound table
engine/sound/sound_id.cpp:84: Can't find sound `building construction' in sound table
engine/sound/sound_id.cpp:84: Can't find sound `basic human voices work complete' in sound table
engine/sound/sound_id.cpp:84: Can't find sound `rescue (human) UNUSED' in sound table
engine/map/minimap.cpp:141: MinimapScale 0 0 (46 40), X off 0, Y off 0
engine/stratagus/stratagus.cpp:531: Creating game with map: ~save/game.sav.gz
engine/video/sdl.cpp:134: frames 0 - 33.3ms
engine/ai/ai.cpp:656: 1: 332(unit-bazoo) attacked at 65,41
engine/ai/ai.cpp:713: 1: 332(unit-bazoo) killed
engine/unit/unit.cpp:862: Lost unit-bazoo(332)
engine/ai/ai_force.cpp:588: FIXME: not written, should send force home
engine/unit/unit.cpp:154: First release 332
Aborted

Danial Olsen <danialo>
Sat 25 Aug 2007 01:04:19 PM UTC, original submission:

Saved game and log attached.

When I press ALT+I or navigating to the spot where there's an idle Engineer (on the far right of the map), the game segfaults.

I'm running:
Bos Wars V2.4.0
Debian sid, kernel 2.6.18-4-686

Danial Olsen <danialo>

 

(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

Attach File(s):
   
   
Comment:
   

Attached Files
file #13793:  game.sav.gz added by danialo (61KiB - application/gzip)
file #13794:  log_of_stratagus_0.log.tar.gz added by danialo (14KiB - application/gzip)

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by danialo (Voted in favor of this item)
  • -unavailable- added by geovah (Posted a comment)
  • -unavailable- added by danialo (Submitted the item)
  •  

    Do you think this task is very important?
    If so, you can click here to add your encouragement to it.
    This task has 140 encouragements so far.

    Only logged-in users can vote.

     

    Please enter the title of George Orwell's famous dystopian book (it's a date):

     

     

    Follow 7 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Fri 14 Sep 2007 10:07:13 PM UTCdanialoCarbon-Copy-=>Added danialo
    Sun 26 Aug 2007 07:43:49 AM UTCjsalmon3StatusNone=>Fixed
      Assigned toNone=>jsalmon3
      Open/ClosedOpen=>Closed
    Sat 25 Aug 2007 07:01:33 PM UTCgeovahCarbon-Copy-=>Added geovah
    Sat 25 Aug 2007 01:04:19 PM UTCdanialoAttached File-=>Added game.sav.gz, #13793
      Attached File-=>Added log_of_stratagus_0.log.tar.gz, #13794

    Back to the top


    Powered by Savane 3.1-cleanup1