Sat 25 Aug 2007 03:27:01 PM UTC, comment #1:
Reproduced with SVN revision 9065 (checked out Sat Aug 25 16:22:35 WEST 2007)
Compiled with debug and this is the output:
./boswars-debug
engine/stratagus/stratagus.cpp:415: !!!!Script scripts/stratagus.lua
Bos Wars default config file loading ...
engine/sound/sound_id.cpp:84: Can't find sound `bazoo-attack' in sound table
Loading unit: unit-aircraftfactory.lua
Loading unit: unit-antharus.lua
Loading unit: unit-apcs.lua
Loading unit: unit-artil.lua
Loading unit: unit-assault.lua
Loading unit: unit-bazoo.lua
Loading unit: unit-bomber.lua
Loading unit: unit-buggy.lua
Loading unit: unit-camera.lua
Loading unit: unit-camp.lua
Loading unit: unit-cannon.lua
Loading unit: unit-chopper.lua
Loading unit: unit-corpses.lua
Loading unit: unit-dorcoz.lua
Loading unit: unit-grenadier.lua
Loading unit: unit-gturret.lua
Loading unit: unit-harvester.lua
Loading unit: unit-hospital.lua
Loading unit: unit-hotspot.lua
Loading unit: unit-jet.lua
Loading unit: unit-magmapump.lua
Loading unit: unit-medic.lua
Loading unit: unit-missilesilo.lua
Loading unit: unit-morels.lua
Loading unit: unit-nukeplant.lua
Loading unit: unit-plant.lua
Loading unit: unit-powerplant.lua
Loading unit: unit-radar.lua
Loading unit: unit-rocks.lua
Loading unit: unit-rocksfield.lua
Loading unit: unit-rtank.lua
Loading unit: unit-tank.lua
Loading unit: unit-tree.lua
Loading unit: unit-tree02.lua
Loading unit: unit-tree03.lua
Loading unit: unit-tree04.lua
Loading unit: unit-weakhotspot.lua
Loading AI: passive.lua
Loading AI: rush.lua
Loading AI: tankrush.lua
... ready!
engine/stratagus/script.cpp:477: Garbage collect (before): 417/516
engine/stratagus/script.cpp:482: Garbage collect (after): 303/602
Bos Wars V2.4.0, (c) 1998-2007 by the Bos Wars and Stratagus Project.
written by Lutz Sammer, Fabrice Rossi, Vladi Shabanski, Patrice Fortier,
Jon Gabrielson, Andreas Arens, Nehal Mistry, Jimmy Salmon, Francois Beerten and others.
(http://www.boswars.org)
Compile options DEBUG VORBIS
Bos Wars may be copied only under the terms of the GNU General Public License
which must be distributed with this program.
DISCLAIMER:
This software is provided as-is. The author(s) can not be held liable for any
damage that might arise from the use of this software.
Use it at your own risk.
engine/stratagus/stratagus.cpp:415: !!!!Fonts general/dejavusans10.png
engine/stratagus/stratagus.cpp:415: !!!!Fonts general/dejavusans12.png
engine/stratagus/stratagus.cpp:415: !!!!Fonts general/dejavusans14.png
engine/stratagus/stratagus.cpp:415: !!!!Fonts general/dejavusansbold12.png
engine/stratagus/stratagus.cpp:415: !!!!Fonts general/dejavusansbold14.png
engine/video/sdl.cpp:134: frames 0 - 33.3ms
engine/ui/ui.cpp:437: Single viewport set
Starting saved game
engine/stratagus/script.cpp:477: Garbage collect (before): 578/602
engine/stratagus/script.cpp:482: Garbage collect (after): 449/899
engine/unit/upgrade.cpp:118: wrong ident build-dead-vault
engine/unit/upgrade.cpp:118: wrong ident build-dead-vfac
engine/unit/upgrade.cpp:118: wrong ident build-dead-aircraftfactory
engine/unit/upgrade.cpp:118: wrong ident buggy_destroyed
engine/unit/upgrade.cpp:118: wrong ident camera_destroyed
engine/unit/upgrade.cpp:118: wrong ident build-dead-camp
engine/unit/upgrade.cpp:118: wrong ident build-dead-cannon
engine/unit/upgrade.cpp:118: wrong ident build-dead-body2
engine/unit/upgrade.cpp:118: wrong ident build-dead-gturret
engine/unit/upgrade.cpp:118: wrong ident build-dead-hosp
engine/unit/upgrade.cpp:118: wrong ident build-dead-magmapump
engine/unit/upgrade.cpp:118: wrong ident build-dead-msilo
engine/unit/upgrade.cpp:118: wrong ident build-dead-nuke
engine/unit/upgrade.cpp:118: wrong ident build-dead-powerplant
engine/unit/upgrade.cpp:118: wrong ident radar_destroyed
engine/unit/script_unit.cpp:676: HACK: the building is not ready yet
engine/unit/script_unit.cpp:676: HACK: the building is not ready yet
engine/unit/script_unit.cpp:676: HACK: the building is not ready yet
engine/ai/script_ai.cpp:858: (nil) 1
engine/stratagus/script_missile.cpp:205: FIXME: not finished
engine/stratagus/script_missile.cpp:205: FIXME: not finished
engine/stratagus/script_missile.cpp:205: FIXME: not finished
engine/stratagus/script_missile.cpp:205: FIXME: not finished
engine/stratagus/script_missile.cpp:205: FIXME: not finished
engine/stratagus/script_missile.cpp:205: FIXME: not finished
engine/stratagus/script.cpp:477: Garbage collect (before): 4090/4977
engine/stratagus/script.cpp:482: Garbage collect (after): 454/908
engine/ui/ui.cpp:437: Single viewport set
Trigger not set, defining trigger
engine/sound/sound_id.cpp:84: Can't find sound `transport docking' in sound table
engine/sound/sound_id.cpp:84: Can't find sound `building construction' in sound table
engine/sound/sound_id.cpp:84: Can't find sound `basic human voices work complete' in sound table
engine/sound/sound_id.cpp:84: Can't find sound `rescue (human) UNUSED' in sound table
engine/map/minimap.cpp:141: MinimapScale 0 0 (46 40), X off 0, Y off 0
engine/stratagus/stratagus.cpp:531: Creating game with map: ~save/game.sav.gz
engine/video/sdl.cpp:134: frames 0 - 33.3ms
engine/ai/ai.cpp:656: 1: 332(unit-bazoo) attacked at 65,41
engine/ai/ai.cpp:713: 1: 332(unit-bazoo) killed
engine/unit/unit.cpp:862: Lost unit-bazoo(332)
engine/ai/ai_force.cpp:588: FIXME: not written, should send force home
engine/unit/unit.cpp:154: First release 332
Aborted
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