bugGlobulation 2 - Bugs: bug #20980, bad AI allying decision

 
 

bug #20980: bad AI allying decision

Submitted by:  None
Submitted on:  Wed 05 Sep 2007 11:40:14 AM UTC  
 
Severity: 1 - WishStatus: Fixed
Assigned to: Bradley Arsenault <genixpro>Open/Closed: Closed
Release: NoneOperating System: None

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Tue 06 Jan 2009 08:45:09 PM UTC, comment #2:

in beta4 you can freely define pregame teams. thanx for reporting.

Leo Wandersleb <giszmo>
Project Member
Tue 25 Dec 2007 07:28:17 PM UTC, comment #1:

If we implement you suggestion, it won't be possible to play versus allied AI anymore. I think than the ability to play vs AI is more important than the ability to play in ffa vs AI. But I agree the question is open for debate.

Stephane Magnenat <nct>
Project Administrator
Wed 05 Sep 2007 11:40:14 AM UTC, original submission:

glob2 beta1 (from mercurial) on linux.

when deciding if the AI teams should be allied with each other, Game::isHumanAllAllied() is called to see if all human teams are allied.

when there is only one human, this function returns true, which technically is OK, but it makes playing against a bigger number of AI teams rather hard.

the fix is trivial, just check if there is only one human team and return false in this case.

Anonymous

 

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  • -unavailable- added by giszmo (Posted a comment)
  • -unavailable- added by snth (Updated the item)
  • -unavailable- added by nct (Posted a comment)
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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue 06 Jan 2009 08:45:09 PM UTCgiszmoStatusNone=>Fixed
      Assigned toNone=>genixpro
      Open/ClosedOpen=>Closed
    Thu 03 Jan 2008 08:42:57 PM UTCsnthSeverity3 - Normal=>1 - Wish

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