bugGlobulation 2 - Bugs: bug #21450, Game desychronized

 
 

bug #21450: Game desychronized

Submitter:  Leo Wandersleb <giszmo>
Submitted:  Sun 28 Oct 2007 03:47:49 PM UTC
   
 
Severity:  3 - Normal Status:  None
Assigned to:  None Open/Closed:  Closed
Release:  None Operating System:  None
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Sun 28 Oct 2007 11:06:39 PM UTC, comment #2: 

no i have only this one dump. is there any use for one dump without a second?

i would guess this desync should be easy to reproduce with 5 teams both win and linux on river map as it happened within the first 3s. but maybe it had to do with laag we also experienced.

Leo Wandersleb <giszmo>
Group Member
Sun 28 Oct 2007 04:04:22 PM UTC, comment #1: 

Do you have the same file from the other computer ? If so, a diff should highlight the reason of the desync.

Stephane Magnenat <nct>
Group administrator
Sun 28 Oct 2007 03:47:49 PM UTC, original submission:  

While playing on River-map with 5 players both Windows and linux we got a:
Game desychronized.
Dumped full game memory to file glob2.world-desynchronization.dump.txt
glob2: src/Engine.cpp:308: int Engine::run(): Assertion `false' failed.
Aborted

Leo Wandersleb <giszmo>
Group Member

 

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    Follow 2 latest changes.

    Date Changed by Updated Field Previous Value => Replaced by
    2008-03-08 giszmo Open/ClosedOpen Closed
    2007-10-28 giszmo Attached File- Added glob2.world-desynchronization.dump.txt.tar.gz, #14237

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