bugGlobulation 2 - Bugs: bug #22515, globs trapped again

 
 

bug #22515: globs trapped again

Submitted by:  Leo Wandersleb <giszmo>
Submitted on:  Sat 08 Mar 2008 04:43:36 PM UTC  
 
Severity: 4 - ImportantStatus: Fixed
Assigned to: NoneOpen/Closed: Closed
Release: NoneOperating System: None

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Sat 08 Mar 2008 04:43:36 PM UTC, original submission:

now as "globs trapped by forbidden areas" is solved by removing hidden forbidden areas, i got a new bug that looks pretty much the same in some cases.

in the image attached i had a region only accessible by the passage my warriors are spinning at now. it looks like in the case a glob can't reach its target it starts spinning instead of walking randomly like i guess it was before. walking randomly is better in that it might resolve the deadlock for others.

[Inn] [Warrior->][<-HungryWarrior] [Warflag]

a general resolution would be to have the proposed one-way-areas in what case the spinning would make sense again.

Leo Wandersleb <giszmo>
Project Member

 

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Attached Files
file #15211:  teeest.map.tar.gz added by giszmo (22KiB - application/x-gzip)

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by genixpro (Updated the item)
  • -unavailable- added by appleboy (Updated the item)
  • -unavailable- added by giszmo (Submitted the item)
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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Fri 14 Mar 2008 11:57:22 PM UTCgenixproStatusConfirmed=>Fixed
      Open/ClosedOpen=>Closed
    Mon 10 Mar 2008 10:52:54 PM UTCappleboyStatusNone=>Confirmed
    Sat 08 Mar 2008 04:49:20 PM UTCgiszmoAttached File-=>Added teeest.map.tar.gz, #15211

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