bugGlobulation 2 - Bugs: bug #22559, pathfind problem with guard area

 
 

bug #22559: pathfind problem with guard area

Submitted by:  Leo Wandersleb <giszmo>
Submitted on:  Wed 12 Mar 2008 01:06:03 AM UTC  
 
Severity: 3 - NormalStatus: Fixed
Assigned to: NoneOpen/Closed: Closed
Release: NoneOperating System: None

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Thu 13 Mar 2008 06:10:07 AM UTC, comment #1:

This is actually caused by those units in question targetting a particular enemy unit, and not the guard area. The problem was that they don't actually pathfind to the enemy units. The solution was to implement point-to-point pathfinding via an optimized A* algorithm.

Bradley Arsenault <genixpro>
Project Administrator
Wed 12 Mar 2008 01:06:03 AM UTC, original submission:

in the attached game warriors don't find a way to the guard area. they rather run into the woods and not through the wide gap to the left.

spot is half way to the opponent to the lower right.

Leo Wandersleb <giszmo>
Project Member

 

(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

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Depends on the following items: None found

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  • -unavailable- added by genixpro (Posted a comment)
  • -unavailable- added by giszmo (Submitted the item)
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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu 13 Mar 2008 06:10:07 AM UTCgenixproStatusNone=>Fixed
      Open/ClosedOpen=>Closed
    Wed 12 Mar 2008 01:28:43 AM UTCgiszmoAttached File-=>Added defAreaGradientIgnoresWood2.game.tar.gz, #15244
    Wed 12 Mar 2008 01:06:03 AM UTCgiszmoAttached File-=>Added defAreaGradientIgnoresWood.game.tar.gz, #15243

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