bugGlobulation 2 - Bugs: bug #22601, Weird warflag behaviour

 
 

bug #22601: Weird warflag behaviour

Submitted by:  Kieran <k776>
Submitted on:  Sat 15 Mar 2008 03:11:01 AM UTC  
 
Severity: 3 - NormalStatus: Fixed
Assigned to: Bradley Arsenault <genixpro>Open/Closed: Closed
Release: 0.9.3 (Beta 3)Operating System: None

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Sat 15 Mar 2008 03:16:55 AM UTC, comment #2:

On top of that, there was a building in the top right of the war flag radius. Enough overlap for it to have been inside the flags range. Yer the free, fully fed glob that was there did nothing but bounce back and forth between the same two sqaures till going home because he was hungry.

Kieran <k776>
Project Administrator
Sat 15 Mar 2008 03:12:38 AM UTC, comment #1:

It would appear the same also happens for guard areas as well. Something to do with the new A* calculations perhaps?

Kieran <k776>
Project Administrator
Sat 15 Mar 2008 03:11:01 AM UTC, original submission:

When you have a war flag, and a bit of it is touching open space, they join it. But when you make it small enough and place over a building, it treats it like you put it on a resource. They all leave the flag, and wander home to the inns. I have to increase the flag size big enough to touch land outside of the building for them to actually come and attack.

Kieran <k776>
Project Administrator

 

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  • -unavailable- added by genixpro (Updated the item)
  • -unavailable- added by k776 (Submitted the item)
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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat 15 Mar 2008 05:47:38 AM UTCgenixproStatusNone=>Fixed
      Open/ClosedOpen=>Closed

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