bugBos Wars - Bugs: bug #26547, game "looping"...

 
 

bug #26547: game "looping" endlessly...

Submitted by:  Marco Rodrigues <gothicx>
Submitted on:  Tue 12 May 2009 11:00:08 PM UTC  
 
Severity: 3 - NormalItem Group: Bug
Status: InvalidPrivacy: Public
Assigned to: François Beerten <feb>Open/Closed: Closed

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Thu 23 Jul 2009 05:51:01 PM UTC, comment #2:

The message "looping" is harmless. It is not a bug. It only means that the AI script repeats some actions. Thus I close the entry as invalid.

The big slow downs happen when there are a lot of units and/or targets are difficult to reach or unreachable. It's a known problem and very hard to solve. The slow downs have already been reported in other bug entries.

François Beerten <feb>
Project AdministratorIn charge of this item.
Thu 11 Jun 2009 10:29:09 PM UTC, comment #1:

Not much I can add except I encounter this in the Shield_of_Wasteland map (campaigns > elites)

I do have a saved game that will immediately demonstrate this if that would help.

Please let me know how I can provide more information that might help resolve this. There does not appear to be a verbose or debug flag for boswars.

Anonymous
Tue 12 May 2009 11:00:08 PM UTC, original submission:

In on of the first levels of the "Elite" campaign, their is a map split
horizontally in the half by a large mountain wall. Until on of the two
holes are freeed from the deep forest tree growing there, it is
absolutly impossible to reach the ennemy without planes. The plot of the
level is: grow strong and then attack, but don't tease the ennemy or
thay will counter attack fiercely. Until i got to the point of an
encounter, everything went well, but when i suddenly found the ennemy
while looking around, he started moving his ground troups towars me, but
was unable to reach me when my plane was out of range. Since then, the
game began to be awfully slow. Each 4-6s the game hung during 5-20s,
then printed "Looping !" in the console before being responsible again.

Looking at the code, it seems there is a bug in the AI code:
[duck@Vingilot boswars-2.5]$ rgrep "Looping" .
./scripts/ais/tankrush.lua: function() print("Looping !"); return false end,
./scripts/ais/blitz.lua: function() print("Looping !"); return false end,
./scripts/ais/rush.lua: function() print("Looping !"); return false end,

As this situation occured several times in my discovery of the game
(even if not as horribly as in this particular level), and as it is
rendering the game almost unplayable until another condition unblock
something in the code, which can take a lot of time, i think this bug
deserves such a severity.

This bug was reported in Debian - http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=473678

Marco Rodrigues <gothicx>

 

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Carbon-Copy List
  • -unavailable- added by feb (Posted a comment)
  • -unavailable- added by gothicx (Submitted the item)
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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu 23 Jul 2009 05:51:01 PM UTCfebStatusNone=>Invalid
      Assigned toNone=>feb
      Open/ClosedOpen=>Closed

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