bugGlobulation 2 - Bugs: bug #26637, Game crashes when clicking on maps

 
 

bug #26637: Game crashes when clicking on maps

Submitter:  None
Submitted:  Thu 21 May 2009 05:32:11 PM UTC
   
 
Severity:  3 - Normal Status:  None
Assigned to:  None Open/Closed:  Open
Release:  0.9.4 (Beta 4) Operating System:  GNU/Linux
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Thu 21 May 2009 07:18:31 PM UTC, comment #1: 

This crash can also happen in other map selection menus.

Tapani Honkanen <kokolihapihvi>
Thu 21 May 2009 05:32:11 PM UTC, original submission:  

I am using 0.9.4.1.

When I selected a map to see the preview in the Open Map menu in Editor, my game sometimes crashed. This happened after I have clicked many times on different maps. I tried to get the backtrace and here is something I got. Lots of ??s at the end, though...

[New Thread 0xb6806b90 (LWP 4663)]
terminate called after throwing an instance of 'std::bad_alloc'
  what():  std::bad_alloc

Program received signal SIGABRT, Aborted.
[Switching to Thread 0xb772d930 (LWP 4657)]
0xb7f8d430 in __kernel_vsyscall ()
(gdb) bt full
#0  0xb7f8d430 in __kernel_vsyscall ()
No symbol table info available.
#1  0xb7b2e6d0 in raise () from /lib/tls/i686/cmov/libc.so.6
No symbol table info available.
#2  0xb7b30098 in abort () from /lib/tls/i686/cmov/libc.so.6
No symbol table info available.
#3  0xb7d588f8 in __gnu_cxx::__verbose_terminate_handler ()
   from /usr/lib/libstdc++.so.6
No symbol table info available.
#4  0xb7d567d5 in ?? () from /usr/lib/libstdc++.so.6
No symbol table info available.
#5  0xb7d56812 in std::terminate () from /usr/lib/libstdc++.so.6
No symbol table info available.
#6  0xb7d5694a in __cxa_throw () from /usr/lib/libstdc++.so.6
No symbol table info available.
#7  0xb7d56fa3 in operator new () from /usr/lib/libstdc++.so.6
No symbol table info available.
#8  0x080b6d1d in ?? ()
No symbol table info available.
#9  0x083128fc in ?? ()
No symbol table info available.
#10 0x0831295d in ?? ()
No symbol table info available.

I hope this helps :)

Anonymous

 

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