bugFreedoom - Bugs: bug #26777, Gameplay gliches maps 3,5,10

 
 

bug #26777: Gameplay gliches maps 3,5,10

Submitter:  None
Submitted:  Wed 10 Jun 2009 05:58:53 PM UTC
   
 
Category:  Levels Severity:  3 - Normal
Item Group:  None Status:  None
Privacy:  Public Assigned to:  None
Open/Closed:  Open
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Wed 17 Jun 2009 03:58:02 AM UTC, comment #2: 

On level 10 I'm stuck in a building in the south of the "skyscrapers" area after going up the stairs from the "basement".

The room itself has a missing texture and some kind of ladder up to a broken light. I can't open any doors or go back downstairs, because it's too low. Really, I haven't a clue of where to go.

I haven't found the lift on level 3 either, but then got through with help of some forum online. Map 5 is a non-issue. And the rest of the levels are fun to play, really! :-D

Last ChangeLog entry on my version (marked as 0.6): 27/2/2008

Anonymous
Tue 16 Jun 2009 08:42:41 PM UTC, comment #1: 

There is no cyberdemon on map10. It has been massively fixed since there was.

Please use daily builds when reporting bugs. They do not need to be downloaded daily. If you find a bug make sure to check the commit log to see if it may have already been fixed.

http://free.doomers.org/
http://git.savannah.gnu.org/cgit/freedoom.git/log/


Anonymous
Wed 10 Jun 2009 05:58:53 PM UTC, original submission:  


On map 3. The lift to get to the yellow key is not obvious. There should be a switch texture on it.

On map 5. I do not know how to get to the red key in the green slime fountain. Is this a bug?

On map 10. The player can get stuck in an ambush room when the door to that room closes. The cyber deamon near the end is over kill. I had to cheat to kill it. The cyber deamon should be doun graded to a baron of hell. Besides these things map 10 is done very well.

freedoom was played with Zdoom 2.3.1

Anonymous

 

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