Thu 18 Jun 2009 10:42:56 AM UTC, original submission:
1) attack city
2) win the battle
3) change / select production
4) exit from city detail page to map
5) check: you have arrow-like cursor
6) click on the map
7) segfault
LordsAWar! version 0.1.5
lordsawar-0.1.5-2.fc11.x86_64.rpm
Fedora 11 x86_64
xfce desktop
alsa mixer audio
[andrej@f11-64 ~]$ lordsawar
(lordsawar:24689): Gdk-CRITICAL **: gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
sound.cpp: 85: Sound constructor
sound.cpp: 110: Music list contains 5 entries.
sound.cpp: 111: background list has 1 entries.
sound.cpp: 163: playing Music
armysetlist.cpp: 186: Loading armyset bigdefault
armysetlist.cpp: 186: Loading armyset default
tilesetlist.cpp: 127: Loading tileset bigdefault
tilesetlist.cpp: 127: Loading tileset default
tilesetlist.cpp: 127: Loading tileset stark
tilesetlist.cpp: 127: Loading tileset bigstark
shieldsetlist.cpp: 96: Loading shieldset dol
shieldsetlist.cpp: 96: Loading shieldset plain
shieldsetlist.cpp: 96: Loading shieldset default
GameScenario.cpp: 488: loading counter
GameScenario.cpp: 495: loading items
GameScenario.cpp: 502: loading players
GameScenario.cpp: 509: loading map
citysetlist.cpp: 106: Loading cityset dol
citysetlist.cpp: 106: Loading cityset bigdefault
citysetlist.cpp: 106: Loading cityset default
citysetlist.cpp: 106: Loading cityset bigdol
GameScenario.cpp: 516: loading cities
GameScenario.cpp: 524: loading temples
GameScenario.cpp: 531: loading ruins
GameScenario.cpp: 538: loading rewards
GameScenario.cpp: 545: loading signposts
GameScenario.cpp: 552: loading roads
GameScenario.cpp: 573: loading ports
GameScenario.cpp: 580: loading bridges
GameScenario.cpp: 559: loading quests
GameScenario.cpp: 566: loading vectored units
GameScenario.cpp: 481: loading campaign
GameScenario.cpp: 448: loading scenario
(lordsawar:24689): Gdk-CRITICAL **: gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): Gdk-CRITICAL **: gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
sound.cpp: 212: stopping music
sound.cpp: 236: enabling background music
sound.cpp: 265: Sound::nextPiece
(lordsawar:24689): Gdk-CRITICAL **: gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): Gdk-CRITICAL **: gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): Gdk-CRITICAL **: gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): Gdk-CRITICAL **: gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): Gdk-CRITICAL **: gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:24689): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
Segmentation fault
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