bugSpace Hulk - Bugs: bug #2711, Problems reverting blips

 
 

bug #2711: Problems reverting blips

Submitted by:  None
Submitted on:  Tue 04 Mar 2003 11:42:40 AM UTC  
 
Category: NoneSeverity: 3 - Normal
Item Group: NoneStatus: Invalid
Privacy: PublicAssigned to: None
Open/Closed: Open

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Tue 04 Mar 2003 12:03:22 PM UTC, comment #1:

Can you describe a bit more the situation ? (try to draw the map with ascii...)
It seems to me (as I read your bug report), that the marine is facing the wall but can see the spaces. Marines can see all the squares on its side. His sight zone is the whole half plane in front of him, which is different from his line of shoot which only a semi-half plane in front of him.

Line of sight :
XXXXXXX
XXXXXXX
XXXMXXX
OOOOOOO
OOOOOOO

Line of shoot :
OXXXXXO
OOXXXOO
OOOMOOO
OOOOOOO

Romain Vinot <rom_vinot>
Project Administrator
Tue 04 Mar 2003 11:42:40 AM UTC, original submission:

I have found that when I try to revert a blip that is not in the line of site of a marine but still can see the marine it will not let me revert the blips in those spaces. To clarify, I have a blip near a T intersection I am at the bottom of the T and I revert my blip. Down the hall is a marine but for some reason he is facing the wall. It will not let me revert all the genestealers from that blip. This is a LOS issue and should be corrected. I am fairly certain that this is legal under the rules, or at least the way that I have read them from my box.

Anonymous

 

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Follows 1 latest change.

Date Changed By Updated Field Previous Value => Replaced By
Tue 02 Dec 2003 03:51:52 PM UTCrom_vinotStatusNone=>Invalid

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