bugGlobulation 2 - Bugs: bug #27292, Buildings are detectable

 
 

bug #27292: Buildings are detectable

Submitted by:  Zenfur <zenfur>
Submitted on:  Fri 21 Aug 2009 03:12:03 PM UTC  
 
Severity: 1 - WishStatus: None
Assigned to: NoneOpen/Closed: Closed
Release: 0.9.4 (Beta 4)Operating System: GNU/Linux

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Sun 08 Nov 2009 11:14:33 PM UTC, comment #1:

this is a known flaw (among others) of the system as is. as a by-product this could be fixed by paving areas. those are meant to fix an even more massive flaw: by placing your spy-buildings you can completely lock the initial swarm and win the round.

hope you don't mind me closing this.

Leo Wandersleb <giszmo>
Project Member
Fri 21 Aug 2009 03:12:03 PM UTC, original submission:

When you have only fog of war left, or you play in discovered map mode, you can detect enemy buildings with for example wall checking where is grass and where you can't build, and you normally could (no obstacles). (even if you didn't see any builings when you were there with explorer, you wont be able to build a builiding (red square))

Zenfur <zenfur>

 

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  • -unavailable- added by giszmo (Posted a comment)
  • -unavailable- added by zenfur (Submitted the item)
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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun 08 Nov 2009 11:14:33 PM UTCgiszmoSeverity3 - Normal=>1 - Wish
      Open/ClosedOpen=>Closed

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