bugLordsAWar! - Bugs: bug #27663, Problems With Stack Out of Movement

 
 

bug #27663: Problems With Stack Out of Movement

Submitted by:  Frans de Jonge <frenzie>
Submitted on:  Sun 11 Oct 2009 10:40:13 AM UTC  
 
Category: gameSeverity: 3 - Normal
Item Group: NoneStatus: None
Privacy: PublicAssigned to: None
Open/Closed: Closed

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Sun 11 Oct 2009 01:25:05 PM UTC, comment #1:

This has been fixed in svn. Thanks for pointing this out. I thought I had caught all cases of two stacks being on the same tile, but I was wrong!

The bug is related to a split stack landing on a tile with another stack. What you couldn't have known is that a stack is split when it is ungrouped, and we click anywhere else on the screen. So when it goes nowhere (because it's out of moves), and lands back where it started, there's another stack on this tile that it needs to join with.

I spent a fair amount of time trying to find these cases, and I thought I had addressed them all, but you've found yet another case where this happens. It's fixed in svn. Thanks!

Anonymous
Sun 11 Oct 2009 10:40:13 AM UTC, original submission:

Problem 1: when hero is out of movement, adding more units and consequently moving results in a crash - seems to be exclusive to hero.

To replicate:

1. Make sure hero is out of movement.
2. Move more units in hero's stack.
3. Try to move. The game consequently crashes with the following message. "crap. there was another stack where we landed.
this should be properly handled before this point." I've attached a saved game with this situation prepared.

Problem 2: I haven't really been able to pinpoint a broader test case here, but here goes for the way that I have managed to reproduce it.

1. Start Punic War scenario.
2. Select the stack that's in your sight.
3. Move it left, right, left, right until only 1 move is left.
4. Move stack outside of city to crash. Same error, I've attached a saved game with this situation prepared.

I imagine that problem #1 and #2 are related, and problem #2 has shown up a couple of other times, but I haven't been able to pinpoint a way to reproduce these crashes except for these two.

Frans de Jonge <frenzie>
Project Member

 

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Attached Files
file #18851:  move stack outside of city to crash.sav added by frenzie (168KiB - application/octet-stream - I seem to have forgotten this atachment the first time.)
file #18850:  move hero to crash.sav added by frenzie (462KiB - application/octet-stream)

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by benasselstine (Updated the item)
  • -unavailable- added by frenzie (Submitted the item)
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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun 11 Oct 2009 01:36:05 PM UTCbenasselstineOpen/ClosedOpen=>Closed
    Sun 11 Oct 2009 10:41:16 AM UTCfrenzieAttached File-=>Added move stack outside of city to crash.sav, #18851
    Sun 11 Oct 2009 10:40:13 AM UTCfrenzieAttached File-=>Added move hero to crash.sav, #18850

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