bugLordsAWar! - Bugs: bug #27690, Show Upkeep in Buy & Build...

 
 

bug #27690: Show Upkeep in Buy & Build Dialog in Addition to Cost

Submitted by:  Frans de Jonge <frenzie>
Submitted on:  Tue 13 Oct 2009 05:21:55 PM UTC  
 
Category: gameSeverity: 3 - Normal
Item Group: NoneStatus: None
Privacy: PublicAssigned to: None
Open/Closed: Closed

Add a New Comment(Rich Markup)
   

You are not logged in

Please log in, so followups can be emailed to you.

 

(Jump to the original submission Jump to the original submission)

Wed 21 Oct 2009 01:29:07 PM UTC, comment #6:

You can now see all the info you need to in the buy production dialog.

Ben Asselstine <benasselstine>
Project Administrator
Wed 14 Oct 2009 08:16:09 AM UTC, comment #5:

Whoa, I guess now we know why it says cost in the buy production value, and not upkeep! I'm stunned that I didn't already know this, or that another fan of the original hasn't mentioned this sooner.

Also, I might as well make the upkeep configurable. It seems like a hack that it's simply half of cost.

I will definitely fix this, but after version 0.1.6. This is a significant change.

Ben Asselstine <benasselstine>
Project Administrator
Tue 13 Oct 2009 08:38:42 PM UTC, comment #4:

For Erythea

Griffins: cost 15, upkeep 7.

So same deal. It's universal.

Frans de Jonge <frenzie>
Project Member
Tue 13 Oct 2009 06:14:21 PM UTC, comment #3:

Yes, here's a few values. I'm playing on hard, so no enhanced or whatever (that would only affect strength afaik, but just to be sure).

Militia: cost 1, upkeep 0
Hussars: cost 7, upkeep 3
Kanone: cost 12, upkeep 6
Legionnaire: cost 14, upkeep 7
Artillery: cost 16, upkeep 8
Zeppelins: cost 18, upkeep 9
Tanks: cost 20, upkeep 10

I could go on, but it seems quite clear what's happening here to me. The "cost" price is the price to produce the unit, the "upkeep" price is the price you pay to keep the unit in the field. The upkeep is thus floor(cost/2), given how a cost of 7 results in an upkeep of 3 and a cost of 1 results in an upkeep of 0. It does make a lot of sense not to be paying the exact same amount of money for producing a unit as for maintaining it, either way.

I'll have to do a little bit of checking as to whether the same thing happens in all scenarios, but I'm quite sure that it does.

Now that I know this it does make my original suggestion seem a tad silly, but if this is implemented it should of course also be mentioned in the manual. :)

Frans de Jonge <frenzie>
Project Member
Tue 13 Oct 2009 05:33:26 PM UTC, comment #2:

However, in the original game the upkeep it shows when you have the units is usually lower than what it shows in the cost dialog. That's why I've always assumed that it was new cost vs upkeep cost. I'm missing something here. Perhaps don't close it yet.

Frans de Jonge <frenzie>
Project Member
Tue 13 Oct 2009 05:28:53 PM UTC, comment #1:

Oops, I was mistaken. Never mind this! Cost is upkeep. <_<

Frans de Jonge <frenzie>
Project Member
Tue 13 Oct 2009 05:21:55 PM UTC, original submission:

I know that the original doesn't do this, but I've always considered that a defect. That made me notice something that's reason for another bug report, however. Stay tuned. :P

Frans de Jonge <frenzie>
Project Member

 

(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

Attach File(s):
   
   
Comment:
   

No files currently attached

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by benasselstine (Posted a comment)
  • -unavailable- added by frenzie (Submitted the item)
  •  

    Do you think this task is very important?
    If so, you can click here to add your encouragement to it.
    This task has 0 encouragements so far.

    Only logged-in users can vote.

     

    Please enter the title of George Orwell's famous dystopian book (it's a date):

     

     

    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Wed 21 Oct 2009 01:29:07 PM UTCbenasselstineOpen/ClosedOpen=>Closed

    Back to the top


    Powered by Savane 3.1-cleanup1