Sat 24 Apr 2010 07:36:55 PM UTC, original submission:
hko@cave:$ lordsawar
(lordsawar:12139): Gdk-CRITICAL **: _gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
sound.cpp: 85: Sound constructor
sound.cpp: 110: Music list contains 6 entries.
sound.cpp: 111: background list has 1 entries.
sound.cpp: 163: playing Music
armysetlist.cpp: 199: Loading armyset default
armysetlist.cpp: 199: Loading armyset bigdefault
tilesetlist.cpp: 104: Loading tileset default
tilesetlist.cpp: 104: Loading tileset bigstark
tilesetlist.cpp: 104: Loading tileset bigdefault
tilesetlist.cpp: 104: Loading tileset stark
shieldsetlist.cpp: 94: Loading shieldset dol
shieldsetlist.cpp: 94: Loading shieldset default
shieldsetlist.cpp: 94: Loading shieldset plain
GameScenario.cpp: 572: loading counter
GameScenario.cpp: 579: loading items
GameScenario.cpp: 586: loading players
GameScenario.cpp: 593: loading map
citysetlist.cpp: 112: Loading cityset dol
citysetlist.cpp: 112: Loading cityset default
citysetlist.cpp: 112: Loading cityset bigdol
citysetlist.cpp: 112: Loading cityset bigdefault
GameScenario.cpp: 600: loading cities
GameScenario.cpp: 608: loading temples
GameScenario.cpp: 615: loading ruins
GameScenario.cpp: 622: loading rewards
GameScenario.cpp: 629: loading signposts
GameScenario.cpp: 636: loading roads
GameScenario.cpp: 657: loading ports
GameScenario.cpp: 664: loading bridges
GameScenario.cpp: 643: loading quests
GameScenario.cpp: 650: loading vectored units
GameScenario.cpp: 539: loading scenario
(lordsawar:12139): Gdk-CRITICAL **: _gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:12139): Gdk-CRITICAL **: _gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:12139): Gdk-CRITICAL **: _gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:12139): Gdk-CRITICAL **: _gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:12139): Gdk-CRITICAL **: _gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
GraphicsLoader.cpp: 331: Loading images for armyset Default
GraphicsLoader.cpp: 238: Loading images for tileset Default
GraphicsLoader.cpp: 47: Loading images for shieldset Default
GraphicsLoader.cpp: 525: Loading images for cityset Default
sound.cpp: 212: stopping music
sound.cpp: 236: enabling background music
sound.cpp: 265: Sound::nextPiece
(lordsawar:12139): Gtk-CRITICAL **: gtk_container_remove: assertion `GTK_IS_TOOLBAR (container) || widget->parent == GTK_WIDGET (container)' failed
(lordsawar:12139): Gtk-CRITICAL **: gtk_container_remove: assertion `GTK_IS_TOOLBAR (container) || widget->parent == GTK_WIDGET (container)' failed
(lordsawar:12139): Gdk-CRITICAL **: _gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
original path of stack was blocked
(lordsawar:12139): Gtk-CRITICAL **: gtk_container_remove: assertion `GTK_IS_TOOLBAR (container) || widget->parent == GTK_WIDGET (container)' failed
(lordsawar:12139): Gtk-CRITICAL **: gtk_container_remove: assertion `GTK_IS_TOOLBAR (container) || widget->parent == GTK_WIDGET (container)' failed
ai_smart.cpp: 75: Storm Giants start_turn
ai_smart.cpp: 335: Examinating Cities to see what we can do
AI_Analysis.cpp: 93: assessing stack with id 576
AI_Analysis.cpp: 93: assessing stack with id 753
AI_Analysis.cpp: 93: assessing stack with id 849
AI_Analysis.cpp: 93: assessing stack with id 887
AI_Allocation.cpp: 79: Storm Giants starts with 6 stacks to do something with
AI_Analysis.cpp: 170: Threats to Poolstone are { Rowahon owned by Orcs of Kor, stack owned by Orcs of Kor }
AI_Analysis.cpp: 93: assessing stack with id 791
AI_Allocation.cpp: 127: assign stack 791 with strength 31 to Poolstone because its danger is 37.5329
AI_Analysis.cpp: 93: assessing stack with id 691
AI_Allocation.cpp: 127: assign stack 691 with strength 27 to Poolstone because its danger is 37.5329
AI_Analysis.cpp: 170: Threats to Lankhmar are { }
AI_Allocation.cpp: 82: Storm Giants has 4 stacks after assigning defenders
AI_Allocation.cpp: 178: We start with 25 threats.
AI_Analysis.cpp: 93: assessing stack with id 887
AI_Analysis.cpp: 93: assessing stack with id 887
AI_Analysis.cpp: 93: assessing stack with id 887
AI_Allocation.cpp: 90: Storm Giants still has 1 stacks after allocating stacks to threats
AI_Allocation.cpp: 320: Default movement for 1 stacks
AI_Allocation.cpp: 325: thinking about stack 749 at (60,136)
lordsawar: stacklist.cpp:570: void Stacklist::add(Stack*): Assert-makro "1 == 0" ei pidä paikkaansa.
Keskeytetty
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