bugLordsAWar! - Bugs: bug #29660, lordsawar crashes when AI playing,...

 
 

bug #29660: lordsawar crashes when AI playing, AMD64, ubuntu 10.04

Submitted by:  None
Submitted on:  Sat 24 Apr 2010 07:36:55 PM UTC  
 
Category: gameSeverity: 3 - Normal
Item Group: 0.1.7Status: None
Privacy: PublicAssigned to: None
Open/Closed: Closed

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Sun 25 Apr 2010 11:36:07 AM UTC, comment #4:

Closing because it's already fixed in svn.

Ben Asselstine <benasselstine>
Project Administrator
Sun 25 Apr 2010 11:11:58 AM UTC, comment #3:

Well, it was repeatable on version 0.1.6. I changed to the latest development build (0.1.9), has not yet seen it.

Hannu Kotipalo <nite69>
Sat 24 Apr 2010 07:45:14 PM UTC, comment #2:

Is the bug repeatable?

Ben Asselstine <benasselstine>
Project Administrator
Sat 24 Apr 2010 07:42:43 PM UTC, comment #1:

The version seems to be 0.1.6
AI level is "I am the lord war"

Anonymous
Sat 24 Apr 2010 07:36:55 PM UTC, original submission:

hko@cave:$ lordsawar

(lordsawar:12139): Gdk-CRITICAL **: _gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
sound.cpp: 85: Sound constructor
sound.cpp: 110: Music list contains 6 entries.
sound.cpp: 111: background list has 1 entries.
sound.cpp: 163: playing Music
armysetlist.cpp: 199: Loading armyset default
armysetlist.cpp: 199: Loading armyset bigdefault
tilesetlist.cpp: 104: Loading tileset default
tilesetlist.cpp: 104: Loading tileset bigstark
tilesetlist.cpp: 104: Loading tileset bigdefault
tilesetlist.cpp: 104: Loading tileset stark
shieldsetlist.cpp: 94: Loading shieldset dol
shieldsetlist.cpp: 94: Loading shieldset default
shieldsetlist.cpp: 94: Loading shieldset plain
GameScenario.cpp: 572: loading counter
GameScenario.cpp: 579: loading items
GameScenario.cpp: 586: loading players
GameScenario.cpp: 593: loading map
citysetlist.cpp: 112: Loading cityset dol
citysetlist.cpp: 112: Loading cityset default
citysetlist.cpp: 112: Loading cityset bigdol
citysetlist.cpp: 112: Loading cityset bigdefault
GameScenario.cpp: 600: loading cities
GameScenario.cpp: 608: loading temples
GameScenario.cpp: 615: loading ruins
GameScenario.cpp: 622: loading rewards
GameScenario.cpp: 629: loading signposts
GameScenario.cpp: 636: loading roads
GameScenario.cpp: 657: loading ports
GameScenario.cpp: 664: loading bridges
GameScenario.cpp: 643: loading quests
GameScenario.cpp: 650: loading vectored units
GameScenario.cpp: 539: loading scenario

(lordsawar:12139): Gdk-CRITICAL **: _gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed

(lordsawar:12139): Gdk-CRITICAL **: _gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed

(lordsawar:12139): Gdk-CRITICAL **: _gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed

(lordsawar:12139): Gdk-CRITICAL **: _gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed

(lordsawar:12139): Gdk-CRITICAL **: _gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
GraphicsLoader.cpp: 331: Loading images for armyset Default
GraphicsLoader.cpp: 238: Loading images for tileset Default
GraphicsLoader.cpp: 47: Loading images for shieldset Default
GraphicsLoader.cpp: 525: Loading images for cityset Default
sound.cpp: 212: stopping music
sound.cpp: 236: enabling background music
sound.cpp: 265: Sound::nextPiece

(lordsawar:12139): Gtk-CRITICAL **: gtk_container_remove: assertion `GTK_IS_TOOLBAR (container) || widget->parent == GTK_WIDGET (container)' failed

(lordsawar:12139): Gtk-CRITICAL **: gtk_container_remove: assertion `GTK_IS_TOOLBAR (container) || widget->parent == GTK_WIDGET (container)' failed

(lordsawar:12139): Gdk-CRITICAL **: _gdk_pixmap_new: assertion `(drawable != NULL) || (depth != -1)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_ref: assertion `G_IS_OBJECT (object)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed

(lordsawar:12139): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed
original path of stack was blocked

(lordsawar:12139): Gtk-CRITICAL **: gtk_container_remove: assertion `GTK_IS_TOOLBAR (container) || widget->parent == GTK_WIDGET (container)' failed

(lordsawar:12139): Gtk-CRITICAL **: gtk_container_remove: assertion `GTK_IS_TOOLBAR (container) || widget->parent == GTK_WIDGET (container)' failed
ai_smart.cpp: 75: Storm Giants start_turn
ai_smart.cpp: 335: Examinating Cities to see what we can do
AI_Analysis.cpp: 93: assessing stack with id 576
AI_Analysis.cpp: 93: assessing stack with id 753
AI_Analysis.cpp: 93: assessing stack with id 849
AI_Analysis.cpp: 93: assessing stack with id 887
AI_Allocation.cpp: 79: Storm Giants starts with 6 stacks to do something with
AI_Analysis.cpp: 170: Threats to Poolstone are { Rowahon owned by Orcs of Kor, stack owned by Orcs of Kor }
AI_Analysis.cpp: 93: assessing stack with id 791
AI_Allocation.cpp: 127: assign stack 791 with strength 31 to Poolstone because its danger is 37.5329
AI_Analysis.cpp: 93: assessing stack with id 691
AI_Allocation.cpp: 127: assign stack 691 with strength 27 to Poolstone because its danger is 37.5329
AI_Analysis.cpp: 170: Threats to Lankhmar are { }
AI_Allocation.cpp: 82: Storm Giants has 4 stacks after assigning defenders
AI_Allocation.cpp: 178: We start with 25 threats.
AI_Analysis.cpp: 93: assessing stack with id 887
AI_Analysis.cpp: 93: assessing stack with id 887
AI_Analysis.cpp: 93: assessing stack with id 887
AI_Allocation.cpp: 90: Storm Giants still has 1 stacks after allocating stacks to threats
AI_Allocation.cpp: 320: Default movement for 1 stacks
AI_Allocation.cpp: 325: thinking about stack 749 at (60,136)
lordsawar: stacklist.cpp:570: void Stacklist::add(Stack*): Assert-makro "1 == 0" ei pidä paikkaansa.
Keskeytetty

Anonymous

 

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  • -unavailable- added by nite69 (Posted a comment)
  • -unavailable- added by benasselstine (Posted a comment)
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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun 25 Apr 2010 11:36:07 AM UTCbenasselstineOpen/ClosedOpen=>Closed
    Sat 24 Apr 2010 07:45:14 PM UTCbenasselstineCategoryNone=>game
      Item GroupNone=>0.1.7

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