bugBos Wars - Bugs: bug #31759, Some computer units can really...


bug #31759: Some computer units can really slow/tarpit the game

Submitter:  Benoît Sibaud <ruffy>
Submitted:  Thu 02 Dec 2010 07:25:22 PM UTC
Severity:  3 - Normal Item Group:  * Bug
Status:  None Privacy:  Public
Assigned to:  None Open/Closed:  Open
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Thu 02 Dec 2010 07:25:22 PM UTC, original submission:  

Tested with both 2.6.1 Debian unstable and SVN version
Revision : 10030
Date: 2010-11-26 11:57:52 +0100


on the 4on4.map, the game became really really slow, unusable. Later I found several computer units trying to reach an island, on the shore, not knowing where to go (up or down). After killing them, the gamespeed was normal again.

It looks like the perpetual path finding has a very high cost.

Given the 4on4.map, and its central island attracting computer units on the shore, it's a very frequent case I fear.

(btw I had to edit make.py to have a "#!/usr/bin/env python2.6" shebang line, to build on Debian Unstable. Could be useful to explicit this point for others)

Thx for your work.

Benoît Sibaud <ruffy>


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Attach Files:

Attached Files
file #22103:  game.sav.gz added by ruffy (46KiB - application/x-gzip - game.sav for both 2.6.1 and SVN r10030)
file #22104:  svngame.sav.gz added by ruffy (51KiB - application/x-gzip - game.sav for both 2.6.1 and SVN r10030)


Depends on the following items: None found

Items that depend on this one: None found


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    Follow 2 latest changes.

    Date Changed by Updated Field Previous Value => Replaced by
    2010-12-02 ruffy Attached File- Added game.sav.gz, #22103
        Attached File- Added svngame.sav.gz, #22104

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