bugLordsAWar! - Bugs: bug #32714, [0.2.0-pre1] Wrong alies placement...

 
 

bug #32714: [0.2.0-pre1] Wrong alies placement when unit stack is full

Submitted by:  Dmitrij D. Czarkoff <czarkoff>
Submitted on:  Tue 08 Mar 2011 03:04:09 PM UTC  
 
Category: gameSeverity: 3 - Normal
Item Group: Git HeadStatus: None
Privacy: PublicAssigned to: None
Open/Closed: Closed

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Tue 08 Mar 2011 08:11:35 PM UTC, comment #4:

This is fixed in subversion. Allies are now placed in the city before they are placed outside of the city.

Thanks for reporting this bug!

Ben Asselstine <benasselstine>
Project Administrator
Tue 08 Mar 2011 08:05:22 PM UTC, comment #3:

I think you're suggesting that the allies should appear elsewhere in the city before they appear outside the city. And preferably the hero should be with the allies.

Is this right?

Ben Asselstine <benasselstine>
Project Administrator
Tue 08 Mar 2011 08:02:11 PM UTC, comment #2:

When I force the game to give 3 allies with the initial hero, it puts the allies with the hero's stack because there's space for them in his stack.

Ben Asselstine <benasselstine>
Project Administrator
Tue 08 Mar 2011 07:57:04 PM UTC, comment #1:

Thanks for the heads up on this. I'll try to reproduce it.

Ben Asselstine <benasselstine>
Project Administrator
Tue 08 Mar 2011 03:04:09 PM UTC, original submission:

When hero emerges with allies to the city where current stack contains less free slots then needed, the allies are placed to random location.

Eg. hero emerges with three alies to the city where 13 units are placed. Then hero is placed to the second stack within the city and the alies are placed elsewhere outside the city.

Dmitrij D. Czarkoff <czarkoff>

 

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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue 08 Mar 2011 08:11:35 PM UTCbenasselstineItem GroupNone=>Git Head
      Open/ClosedOpen=>Closed

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