bugLordsAWar! - Bugs: bug #32725, [0.2.0-pre1] Upkeep value is...

 
 

bug #32725: [0.2.0-pre1] Upkeep value is calculated only on beginning of the turn.

Submitted by:  Dmitrij D. Czarkoff <czarkoff>
Submitted on:  Wed 09 Mar 2011 10:45:35 AM UTC  
 
Category: gameSeverity: 3 - Normal
Item Group: Git HeadStatus: None
Privacy: PublicAssigned to: None
Open/Closed: Closed

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Wed 09 Mar 2011 12:21:25 PM UTC, comment #2:

Fixed in subversion.
The upkeep is now being recalculated whenever a stack is created or destroyed.

To test it I disbanded all of my stacks and watched the upkeep go down to zero.

Thanks for the feedback!

Ben Asselstine <benasselstine>
Project Administrator
Wed 09 Mar 2011 11:15:36 AM UTC, comment #1:

You are right -- it does make it much more difficult to budget. Thanks for the bug.

Ben Asselstine <benasselstine>
Project Administrator
Wed 09 Mar 2011 10:45:35 AM UTC, original submission:

Upkeep value (shown on the bottom panel) doesn't get recalculated when unit is dismissed.

Thathardens economy management and (AFAIK) differs from Warlords II behaviour.

Dmitrij D. Czarkoff <czarkoff>

 

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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Wed 09 Mar 2011 12:21:25 PM UTCbenasselstineItem GroupNone=>Git Head
      Open/ClosedOpen=>Closed

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