bugSGE Game Engine - Bugs: bug #41901, Graphical glitch with the Circle...

 
 

bug #41901: Graphical glitch with the Circle Popper example

Submitted by:  Julie Marchant <onpon4>
Submitted on:  Wed 19 Mar 2014 03:28:24 AM UTC  
 
Category: Pygame SGESeverity: 3 - Normal
Item Group: BugStatus: Fixed
Assigned to: Julie Marchant <onpon4>Open/Closed: Closed

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Wed 19 Mar 2014 05:13:36 PM UTC, comment #1:

Fixed now. In fact, creation of a sprite every frame was masking the problem by setting sge.game._background_changed to True every frame. I've added this to the StellarClass.destroy method for now; I might figure out what the root of the problem is in the future (probably the Pygame sprite is being destroyed too soon).

Julie Marchant <onpon4>
Project AdministratorIn charge of this item.
Wed 19 Mar 2014 03:28:24 AM UTC, original submission:

As of version 0.7.0.5, which is this revision:

http://git.savannah.gnu.org/cgit/stellarengine.git/commit/?id=75473eca51557a4ae2d968ac73a810359948ffa9

The circle popper example displays some weird behavior: any time a circle is popped while overlapping another, a dark blue square in the shape of the popped circle's bounding box appears over the circle until the mouse hovers over it, turning it red. The only thing that changed in version 0.7.0.5 was for the projection optimization to be added, so it must have something to do with that particular cache.

Julie Marchant <onpon4>
Project AdministratorIn charge of this item.

 

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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Wed 19 Mar 2014 05:13:56 PM UTConpon4Open/ClosedOpen=>Closed
    Wed 19 Mar 2014 05:13:36 PM UTConpon4StatusNone=>Fixed

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