bugGoatee - Bugs: bug #42853, Dirty state triggered when...

 
 

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bug #42853: Dirty state triggered when navigating between siblings

Submitted by:  Bryan Gardiner <khumba>
Submitted on:  Sun 27 Jul 2014 06:00:32 AM UTC  
 
Category: GTK+ UISeverity: 4 - Important
Item Group: BugStatus: Fixed
Privacy: PublicAssigned to: Bryan Gardiner <khumba>
Open/Closed: ClosedRelease: None
Fixed Release: 0.2.0

Sat 23 Aug 2014 08:20:12 PM UTC, comment #3:

Released in 0.2.0.

Bryan Gardiner <khumba>
Project AdministratorIn charge of this item.
Wed 20 Aug 2014 06:10:29 AM UTC, comment #2:

Fixed in 57ebd73, along with another specific dirtyness bug (some games with game info open dirty), and a few general fixes for dirtyness issues.

http://git.savannah.gnu.org/cgit/goatee.git/commit/?id=57ebd73db597788b292c360dc8ec797186aa1355

Bryan Gardiner <khumba>
Project AdministratorIn charge of this item.
Sun 27 Jul 2014 07:11:10 AM UTC, comment #1:

Been around since dirty state tracking was introduced back in April, too. The comment on the parent node is required to trigger the bug.

Bryan Gardiner <khumba>
Project AdministratorIn charge of this item.
Sun 27 Jul 2014 06:00:32 AM UTC, original submission:

1. Open the following game:
2. Navigate to the first child.
3. Navigate to its sibling. Dirty state is triggered.

Bryan Gardiner <khumba>
Project AdministratorIn charge of this item.

 

No files currently attached

 

Depends on the following items: None found

Items that depend on this one: None found

 

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    Follow 5 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Fri 09 Jan 2015 01:05:09 AM UTCkhumbaFixed ReleaseNone=>0.2.0
      Fixed Release0.2.0=>
    Sat 23 Aug 2014 08:20:12 PM UTCkhumbaOpen/ClosedOpen=>Closed
      Fixed Release=>0.2.0
    Wed 20 Aug 2014 06:10:29 AM UTCkhumbaStatusNone=>Fixed

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