bugReTux - Bugs: bug #48549, Time bonus system is weird

 
 

bug #48549: Time bonus system is weird

Submitted by:  Daniel O. <danfun64>
Submitted on:  Mon 18 Jul 2016 01:12:14 AM UTC  
 
Severity: 3 - NormalStatus: Invalid
Assigned to: NoneOpen/Closed: Closed

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Mon 18 Jul 2016 01:26:13 AM UTC, comment #2:

I made it that way to have a penalty for death without sending you back, like a lot of other platformers do with limited "lives". The idea is that if you die less, you're playing the game better and therefore get a better score. This is much less frustrating than losing all your lives and having to start the level or even the entire world all over again because of it.

Keep in mind that score is just there for vanity; it has no effect on the game.

Marking this as "Invalid" because this is a design choice in the scoring system and I have no intention of changing it. You are free to make and maintain your own fork of the game if you disagree.

Julie Marchant <onpon4>
Project Administrator
Mon 18 Jul 2016 01:17:11 AM UTC, comment #1:

Basically, the time bonus would reset every time the player died...unless a checkpoint feature was added, in which case the game would remember the time bonus when the checkpoint was activated, but would reset to that same value every time the player died.

Daniel O. <danfun64>
Mon 18 Jul 2016 01:12:14 AM UTC, original submission:

I don't understand why you made it the way you did. You made it so that it remembers the value of the time bonus when you die, as well as reduce score if you take too long. Woe to the person who dies too many times and has the time bonus set to zero.

In my opinion, there shouldn't be a penalty for taking too long in the level. Also, time bonus should only be remembered if a checkpoint feature is added, and even then, there will be no time penalty of any kind.

Daniel O. <danfun64>

 

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    Date Changed By Updated Field Previous Value => Replaced By
    Mon 18 Jul 2016 01:26:13 AM UTConpon4StatusNone=>Invalid
      Open/ClosedOpen=>Closed

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