bugClanLib - Bugs: bug #4905, Classic 2d target would be nice

 
 

bug #4905: Classic 2d target would be nice

Submitted by:  Ingo Ruhnke <grumbel>
Submitted on:  Fri 22 Aug 2003 03:35:53 PM UTC  
 
Category: clanDisplaySeverity: 3 - Normal
Item Group: Feature RequestStatus: Fixed
Privacy: PublicAssigned to: None
Open/Closed: ClosedRelease: 0.7-CVS
Operating System: AllPlanned Release: None

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Sun 24 Aug 2003 09:27:55 AM UTC, comment #4:

clanSDL is now in CVS and seems to work rather well.

Ingo Ruhnke <grumbel>
Project Administrator
Fri 22 Aug 2003 05:23:54 PM UTC, comment #3:

We can already do a 2D target with OpenGL and it works pretty well.

Wedging in an SDL target would not improve things.

Also, clanlib is already several mega-bytes, any platform that can support ClanLib reasonably can support OpenGL.

Mark Robinson <Plasmoid>
Project Member
Fri 22 Aug 2003 04:20:00 PM UTC, comment #2:

Take SDL as a base instead of Xlib and quite a bit of the nasty work is already done. If people want to continue with plain Xlib, Clanlib 0.6 should contain plenty of code to recycle.

Anyway, 2d support is really needed and currently a good show-stopper to start using CL0.7, I don't really want to use CL0.6 till the end of all days...

Beside that handheld devices might also win from 2d support, I doubt that all of them speak OpenGL.

Ingo Ruhnke <grumbel>
Project Administrator
Fri 22 Aug 2003 04:01:31 PM UTC, comment #1:

A 2D target would require a lot of work to implement. A lot of platform specific code would need to be written, whereas now we only have to code to OpenGL.

Mark Robinson <Plasmoid>
Project Member
Fri 22 Aug 2003 03:35:53 PM UTC, original submission:

A good old classic 2d target would be nice, not all games need OpenGL or benefit from it, so good old software 2d could be helpfull.

Ingo Ruhnke <grumbel>
Project Administrator

 

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Sun 24 Aug 2003 09:27:55 AM UTCgrumbelStatusNone=>(Error - Not Found)
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