bugnetPanzer - Bugs: bug #5969, segfault in multiplayer mode

 
 

bug #5969: segfault in multiplayer mode

Submitted by:  Ingo Ruhnke <grumbel>
Submitted on:  Tue 14 Oct 2003 06:37:57 PM UTC  
 
Category: NoneSeverity: 3 - Normal
Item Group: NoneStatus: Fixed
Privacy: PublicAssigned to: None
Open/Closed: Closed

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Thu 23 Oct 2003 07:18:01 AM UTC, comment #1:

this bug, should be fixed in cvs. Though some more testing would be nice... Feel free to reopen it, when you had the same problems with the cvs version.

Matthias Braun <MatzeBraun>
Project Administrator
Tue 14 Oct 2003 06:37:57 PM UTC, original submission:

Got a segfault after half an hour of play, the goal unreachable messages appeared and short after that the segfault.

[ingo@penpen:~/src/netpanzer-0.1.1-binary-i386]$ ./netpanzer
Initialize sound system.
Not found any music in 'sound/music/'
Initializing video mode
NetworkServer::activateKeepAlive -- Could Not Find Client To Activate Keep Alive
Bot enable=1
goal unreachable 5x8212
goal unreachable 10x5152
Connection lost for ID 0: accept() failed
Received signal SIGSEGV(11)aborting and trying to shutdown.
Segmentation fault (core dumped)

(gdb) where
#0 0x08109cdd in ServerSocket::readTCP() (this=0x805f2298)
at src/UILib/Network/ServerSocket.cpp:105
#1 0x080fff90 in GameManager::simLoop() () at src/NetPanzer/Interfaces/GameManager.cpp:1445
#2 0x080fff5a in GameManager::gameLoop() () at src/NetPanzer/Interfaces/GameManager.cpp:1436
#3 0x0808b881 in netpanzer_main(int, char**) (argc=75, argv=0x4b)
at src/NetPanzer/Core/main.cpp:230
#4 0x0808b97b in main (argc=75, argv=0x4b) at src/NetPanzer/Core/main.cpp:254
(gdb)

Ingo Ruhnke <grumbel>
Project Administrator

 

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Follow 3 latest changes.

Date Changed By Updated Field Previous Value => Replaced By
Thu 19 Oct 2006 10:27:21 AM UTCstrkDependencies-=>bugs #17886 is dependent
Thu 23 Oct 2003 07:18:01 AM UTCMatzeBraunStatusNone=>(Error - Not Found)
  Open/ClosedOpen=>(Error - Not Found)

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