bugPingus - Bugs: bug #613, smaller loading times

 
 

bug #613: smaller loading times

Submitted by:  Ingo Ruhnke <grumbel>
Submitted on:  Fri 14 Jun 2002 09:45:23 AM UTC  
 
Category: Game EngineSeverity: 3 - Normal
Item Group: Feature RequestStatus: None
Privacy: PublicAssigned to: None
Open/Closed: ClosedRelease: None
Operating System: NonePlanned Release: far future

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Fri 14 Jun 2002 09:58:42 AM UTC, comment #2:

I strongly recommend to reconsider adding a thread for anything. Pingus has not been designed to be multithreaded and it definitely is impossible to change a singlethreaded software to multithreaded except in very rare cases.

David Philippi <torangan>
Project Member
Fri 14 Jun 2002 09:55:55 AM UTC, comment #1:

An idea for speeding up the loading times:

Generate all the tiles on demand instead of generating them at level startup and simply place the groundpiece-sprites at level start where normally there would be tiles. This could get a little tricky due to the overlapping of tiles and groundpiece sprites, but it shouldn't be impossible. But generating the tiles at runtime could be noticable in the gameflow, so this is not unproblematic.

The loading time could get reduced to the time it takes to generate the colmap and to load the groundpiece-sprites. Speeding up the blitters could also help, probally more then the stuff decribed above.

Ingo Ruhnke <grumbel>
Project Administrator
Fri 14 Jun 2002 09:45:23 AM UTC, original submission:

Loading times for a level currently take to long, they should either be speeded up or a loading screen with statusbar should be presented, probally this could be handled in a seperat thread.

Ingo Ruhnke <grumbel>
Project Administrator

 

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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Fri 10 Aug 2007 04:31:42 AM UTCgrumbelOpen/ClosedOpen=>Closed
    Fri 16 Aug 2002 11:18:54 PM UTCgrumbelPlanned ReleaseNone=>(Error - Not Found)
    Sun 16 Jun 2002 08:37:36 PM UTCgrumbelCategoryNone=>(Error - Not Found)

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