bugClanLib - Bugs: bug #7036, problem when gui component is...

 
 

bug #7036: problem when gui component is drawing

Submitted by:  None
Submitted on:  Wed 31 Dec 2003 02:27:21 AM UTC  
 
Category: clanGUISeverity: 3 - Normal
Item Group: Incorrect BehaviourStatus: Fixed
Privacy: PublicAssigned to: None
Open/Closed: ClosedRelease: 0.7.4
Operating System: WindowsPlanned Release: 0.7.8

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Wed 10 Mar 2004 10:33:47 PM UTC, comment #2:

I noticed that, the ram grow always, when something move in the game and when the gui is visible.
I think the problem come from the font drawing, and the font get_height() and get_width().
Another thing is this bug make some heap allocation errors when i use the CL_NetSession API.When i close the gui windows that contain fonts, this not happen.

Anonymous
Thu 12 Feb 2004 02:14:20 PM UTC, comment #1:

Fixed in 0.7.8 CVS

Kenneth Gangstoe <sphair>
Project Administrator
Wed 31 Dec 2003 02:27:21 AM UTC, original submission:

when gui component is drawing,the used ram increase always!

Anonymous

 

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Follow 3 latest changes.

Date Changed By Updated Field Previous Value => Replaced By
Thu 12 Feb 2004 02:14:20 PM UTCsphairStatusNone=>Fixed
  Open/ClosedOpen=>Closed
  Planned Release0.7.4=>0.7.8

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