bugEnigma - Bugs: bug #9192, [Spoiler]: Level 16: Knock Knock

 
 

bug #9192: [Spoiler]: Level 16: Knock Knock

Submitted by:  None
Submitted on:  Wed 02 Jun 2004 05:46:30 PM UTC  
 
Category: NoneSeverity: 3 - Normal
Item Group: NoneStatus: Fixed
Privacy: PublicAssigned to: None
Open/Closed: Closed

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Fri 12 Nov 2004 10:05:30 AM UTC, comment #2:

Fixed in 0.90-beta, the movable stone has a different sound effect.

Daniel Heck <dheck>
Project Administrator
Fri 29 Oct 2004 07:45:45 AM UTC, comment #1:

It's in the east. There is a stone on a switch and if you bump it off, the door opens, plus you have ANOTHER entrance.
(ok, i looked at the source for the file.)

Anonymous
Wed 02 Jun 2004 05:46:30 PM UTC, original submission:

in the manual there is a hint:
"Listen carefully, look carefully."
and Nat Pryce wrote on the Enigma-devel-list:
"Listen to the sounds that the marble makes
when knocking on different parts of the wall."

After this I supposed it should make a different sound anywhere on the wall but it doesn't. I finally solved this level by reading the level-lua-code.

I'm using Gentoo-Linux with KDE, sdl-sound 1.0.1 sdl-mixer 1.2.5-r1. I don't know if this is intended or some sound-error here.

Anonymous

 

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Follow 2 latest changes.

Date Changed By Updated Field Previous Value => Replaced By
Fri 12 Nov 2004 10:09:02 AM UTCdheckOpen/ClosedOpen=>Closed
Fri 12 Nov 2004 10:05:30 AM UTCdheckStatusNone=>Fixed

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