bugGlobulation 2 - Bugs: bug #9460, systematic halt (SDL Parachute)...

 
 

bug #9460: systematic halt (SDL Parachute) when generating map

Submitted by:  MUNTEANU Olimpiu Andrei <moa3333>
Submitted on:  Fri 25 Jun 2004 09:51:21 PM UTC  
 
Severity: 3 - NormalStatus: Fixed
Assigned to: NoneOpen/Closed: Closed
Release: NoneOperating System: None

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Sat 26 Jun 2004 04:26:44 PM UTC, comment #1:

Bug acknowledged, fixed in CVS

Thanks for testing and reporting bugs to Globulation 2.

Steph, for The Glob2's dev team.

Stephane Magnenat <nct>
Project Administrator
Fri 25 Jun 2004 09:51:21 PM UTC, original submission:

Toolkit : Initialized : Graphic Context created
Toolkit : Screen set to 1024x768 at 32 bpp in fullscreen
SoundMixer : Unable to open audio: No available audio device
Generating map, please wait ....
makeRandomMap::old-base=(nan, nan, nan).
makeRandomMap::new-base =(nan, nan, nan).
makeRandomMap::simulateRandomMap=(1.000000, 0.000000, 0.000000).
Fatal signal: Floating Point Exception (SDL Parachute Deployed)

WHEN selecting 0 for water sand and grass, the game exits when pressing OK button

it happends all the time

MUNTEANU Olimpiu Andrei <moa3333>

 

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Follow 2 latest changes.

Date Changed By Updated Field Previous Value => Replaced By
Sat 26 Jun 2004 04:26:44 PM UTCnctStatusNone=>Fixed
  Open/ClosedOpen=>Closed

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