bugGlobulation 2 - Bugs: bug #9871, Segfault in Game.cpp

 
 

bug #9871: Segfault in Game.cpp

Submitted by:  Sebastian Gerlach <sgerlach>
Submitted on:  Wed 04 Aug 2004 07:18:44 AM UTC  
 
Severity: 6 - SecurityStatus: Fixed
Assigned to: NoneOpen/Closed: Closed
Release: NoneOperating System: None

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Fri 06 Aug 2004 05:16:43 PM UTC, comment #4:

For development version, the assert is correct. I've modified the behaviour for the production version (without assert, when NDEBUG is active) and an error message is issued then the problem is silently ignored until next call.

Steph

Stephane Magnenat <nct>
Project Administrator
Fri 06 Aug 2004 05:12:27 PM UTC, comment #3:

For development version, the assert is correct. I've modified the behaviour for the production version (without assert, when NDEBUG is active) and an error message is issued then the problem is silently ignored until next call.

Steph

Stephane Magnenat <nct>
Project Administrator
Fri 06 Aug 2004 05:02:36 PM UTC, comment #2:

For development version, the assert is correct. I've modified the behaviour for the production version (without assert, when NDEBUG is active) and an error message is issued then the problem is silently ignored until next call.

Steph

Stephane Magnenat <nct>
Project Administrator
Wed 04 Aug 2004 08:52:56 AM UTC, comment #1:

Some more info: this is caused because I didn't update the data files, but I leave the bug standing since 'file not found' should display 'file not found' errors instead of just crashing out...

Sebastian Gerlach <sgerlach>
Project Member
Wed 04 Aug 2004 07:18:44 AM UTC, original submission:

Line 1808:
dx = (type->width<<5)-buildingSprite->getW(imgid);

buildingSprite=NULL

Crashed when placing a building (a racetrack)

Sebastian Gerlach <sgerlach>
Project Member

 

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Follow 2 latest changes.

Date Changed By Updated Field Previous Value => Replaced By
Fri 06 Aug 2004 05:02:36 PM UTCnctStatusNone=>Fixed
  Open/ClosedOpen=>Closed

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