bugGlobulation 2 - Bugs: bug #9919, glSDL/wrapper: Leaked 1095...

 
 

bug #9919: glSDL/wrapper: Leaked 1095 TexInfos!

Submitted by:  None
Submitted on:  Sun 08 Aug 2004 01:20:52 AM UTC  
 
Severity: 3 - NormalStatus: Works For Me
Assigned to: NoneOpen/Closed: Closed
Release: NoneOperating System: None

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Sat 21 Aug 2004 10:31:15 PM UTC, comment #1:

I need more infos. Lot of things have been changed with GL. Please try again with alpha 8 when it is released and reopen if stil there, thanks

Steph

Stephane Magnenat <nct>
Project Administrator
Sun 08 Aug 2004 01:20:52 AM UTC, original submission:

I just tried the new cvs version that has been said to be soon 0.8.7. Trying to switch to GL display took a few tries. The first few tries the display was rather corrupted until I managed to get to the last "Quit" to exit and it wouldn't return to a bash prompt. After that GL finally stuck and I didn't have to choose GL each time after starting the game.

Anyway, part of the way into a local game running GL, the game suddenly stops because of a segfault. Here are the lines of the output I feel are most relevant.

ba-f- global gradient to building bgid=3083@(127, 117) failed! p=(24, 104)
using 4 ressources[3] for fast constr (hp+=48)
ba-f- global gradient to building bgid=1042@(59, 50) failed! p=(87, 35)
ba-f- global gradient to building bgid=2057@(122, 122) failed! p=(87, 96)
ba-f- global gradient to building bgid=3094@(3, 126) failed! p=(40, 120)
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
glSDL/wrapper: Leaked TexInfo 3! (1 128x128 textures)
glSDL/wrapper: Leaked TexInfo 4! (1 64x64 textures)
glSDL/wrapper: Leaked TexInfo 5! (1 64x64 textures)
(~1000 lines snipped)
glSDL/wrapper: Leaked TexInfo 1097! (1 32x32 textures)
glSDL/wrapper: Leaked TexInfo 1098! (1 16x16 textures)
glSDL/wrapper: Leaked 1095 TexInfos!

Love the new GL interface though, It's so much faster.

Anonymous

 

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Follow 2 latest changes.

Date Changed By Updated Field Previous Value => Replaced By
Sat 21 Aug 2004 10:31:15 PM UTCnctStatusNone=>Works For Me
  Open/ClosedOpen=>Closed

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