bugGlobulation 2 - Bugs: bug #22899, Arranged games notice bugs

 
 

bug #22899: Arranged games notice bugs

Submitter:  Kieran <k776>
Submitted:  Fri 11 Apr 2008 12:04:27 AM UTC
   
 
Severity:  3 - Normal Status:  Wont Fix
Assigned to:  genixpro Open/Closed:  Closed
Release:  0.9.3 (Beta 3) Operating System:  None
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Thu 03 Nov 2011 04:23:26 AM UTC, comment #5: 

organizedGameTimeEnabled is false for now. I assume these issues are too trivial to go unnoticed in case somebody ever touches this again. closing bug.

Leo Wandersleb <giszmo>
Group Member
Fri 07 Nov 2008 05:37:46 PM UTC, comment #4: 

Good idea

YQ Teh <quinnteh>
Group Member
Fri 07 Nov 2008 09:17:05 AM UTC, comment #3: 

ok maybe this doesn't belong here but to attract more people and to not depend on the server timezone i suggest to move the countdown to the main menu and replace "Ysagoon Online Gaming" by "YOG (next game in " + a live countdown.

Leo Wandersleb <giszmo>
Group Member
Sat 12 Apr 2008 02:05:07 PM UTC, comment #2: 

as said before i would rather want it to be on predefined times. so the client announces the games to start every ( GMT_OFFSET % 2 ? "[even]" : "[odd]" ) hours and prints the countdown.

now i would really have to join yog to find out when to rejoin to hit the arranged game as times differ with every server restart. also the pre-announced game would be delayed by restarting the server :/

Leo Wandersleb <giszmo>
Group Member
Fri 11 Apr 2008 03:21:58 AM UTC, comment #1: 

Oh, and the text isn't translatable :( It'll need to be before release.

Kieran <k776>
Group administrator
Fri 11 Apr 2008 12:04:27 AM UTC, original submission:  

I just compiled the new server, enabled game message and instantly saw 2 bugs and one possible problem:

  • The timer goes up. Started at 1 hour 57 left, and 2 minutes later, it said there was 1 hour and 59 minutes left till the next game. Its counting up, not counting down. And when it hit 2 hours (just now), it reset to 0 hours and 0 minutes, and rising.


  • The message is sent far too frequently. 2ce a minute it appears. I would think once when they login, and then once every half hour till the last half hour, then once at 15 minutes to go, 10 minutes to go, 5 minutes to go and then a notice when the time is done. So if a person logs in exactly when the timer is reset (2 hours left), he/she would get it 7 times (I double checked this ;) ), and not the 1000 times I am now.


  • When the game reaches 0 hours 0 mins it resets, so if someone is a minute late, they may think they're too late. Perhaps giving a 5 minute window before resetting the counter, then starting the counter at 1 hour 55 minute countdown.
Kieran <k776>
Group administrator

 

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    Follow 2 latest changes.

    Date Changed by Updated Field Previous Value => Replaced by
    2011-11-03 giszmo StatusNone Wont Fix
        Open/ClosedOpen Closed

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