bugGlobulation 2 - Bugs: bug #9916, The millenium OpenGL BUG(s): ...

 
 

bug #9916: The millenium OpenGL BUG(s): nothink is printed corectly

Submitter:  MUNTEANU Olimpiu Andrei <moa3333>
Submitted:  Sat 07 Aug 2004 01:47:29 PM UTC
   
 
Severity:  3 - Normal Status:  Fixed
Assigned to:  None Open/Closed:  Closed
Release:  None Operating System:  None
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Sun 08 Aug 2004 11:36:12 AM UTC, comment #4: 

Bug acknowledged, fixed in CVS
 
Thanks for testing and reporting bugs to Globulation 2.
 
Steph, for The Glob2's dev team.

Stephane Magnenat <nct>
Group administrator
Sat 07 Aug 2004 02:13:24 PM UTC, comment #3: 

TEMPORARY SOLUTION:

run the game as folowing:
src/glob2 -t1 -s640x480


or with your own resolution:
sr/glob2 -t1 -sWIDTHxHEIGHT -f


And dont change any settings before entering the game.




MUNTEANU Olimpiu Andrei <moa3333>
Sat 07 Aug 2004 02:05:21 PM UTC, comment #2: 
MUNTEANU Olimpiu Andrei <moa3333>
Sat 07 Aug 2004 01:49:36 PM UTC, comment #1: 


i did:

syncdata, syncmaps, bootstrap,  configure,  make,    src/glob2 -t1

i bet you want a screenshot: it is attached to the bug report.





MUNTEANU Olimpiu Andrei <moa3333>
Sat 07 Aug 2004 01:47:29 PM UTC, original submission:  

  Ok, so now i glgears work, the game compiles and run.  In SDL everythink is perfect, a little slower than with alpha6, maybe because of the AI's (i will redo the speed tests
http://www.ysagoon.com/phpBB2/viewtopic.php?t=140&highlight=
as soon as i have the time, and as soon as the gl works better).

   In OpenGL mode everythink get bad, including the main menu,  the game inside, and it seems even a little slower than in sdl mode. The better way is to lok at the screenshots attached. 

      I dont think this was already submitted but it seems strange it happends only on my computer.

MUNTEANU Olimpiu Andrei <moa3333>

 

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Follow 3 latest changes.

Date Changed by Updated Field Previous Value => Replaced by
2004-08-08 nct StatusNone Fixed
    Open/ClosedOpen Closed
2004-08-07 moa3333 Carbon-Copy- Added nuage

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