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Inaccurate attack calculation of bpm

Item posted by Joël Krähemann <jkraehemann> on Sat 19 Aug 2017 11:56:06 PM UTC.

As having bigger buffers especially by using pulseaudio, the algorithm that calculates attacks of target buffer seems to fail.

The attack is calculated by one of these functions:

  • ags_devout_adjust_delay_and_attack()
  • ags_jack_devout_adjust_delay_and_attack()
  • ags_pulse_devout_adjust_delay_and_attack()

The goal of the algorithm would be having constant delay but alternating attacks. This formula was considering only buffer lengths of 512 or lower.

Rework the algorithm

The computation shall return an approximation attack with a certain tolerance of deviation. I would say it doesn't matter if there is a swing of 10 to 20 frames each delay.

It should figure out best fit of delay and approximated attack. The problem with bigger buffer lengths is the algorithm can't smaller delays accurately. This was done for simplicity but doesn't meet current requirements, yet.

By Joël

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