mainProject: Starfighter - Summary

 
 
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Id: #11418
System Name: starfighter
Name: Project: Starfighter
Group Type: non-GNU software and documentation

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This project is not part of the GNU Project.

Originally developed by Parallel Realities in 2003, Project: Starfighter is an exciting action space game.

This version of Project: Starfighter features replacements for the unauthorized art assets used in the original, as well as several bug fixes and enhancements.

Registration Date: Tue Mar 17 15:06:56 2015
License: GNU General Public License v3 or later
Development Status: 5 - Production/Stable

 

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New Trailer and Steam Greenlight Submission
     posted by onpon4, Thu Mar 23 12:42:17 2017 - 0 replies

I have edited together a trailer for Project: Starfighter over the past couple of weeks. That can be found here:

https://archive.org/details/ProjectStarfighterTrailer

Additionally, while Steam Greenlight is still active, I have decided to post a submission there for Project: Starfighter. That submission can be found here:

http://steamcommunity.com/sharedfiles/filedetails/?id=888700125

Project: Starfighter 1.7 Released
     posted by onpon4, Sat Mar 4 13:12:30 2017 - 0 replies

Project: Starfighter 1.7 is now available for download. You can find it on the Download page, as usual.

This release is a very significant milestone. All of the basic code cleanup has finally been ...


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Project: Starfighter 1.6 Released
     posted by onpon4, Tue Aug 9 23:16:45 2016 - 0 replies

My current focus is actually my contributions to Naev, but I've released another Project: Starfighter update since someone contributed the changes necessary to make it compile on Mac OS X. There is not currently a Mac OS X build, though, because I don't have access to a Mac OS X machine. ...


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Project: Starfighter 1.5.1 Released
     posted by onpon4, Thu Jan 14 20:24:57 2016 - 0 replies

While I was recording the new gameplay video, I noticed a huge problem: the amount of sound mines produce is incredibly distracting and annoying. It's a total sensory overload. So I've decided to make a new bugfix release to fix that. As always, you can find it here: ...


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