mainxSGE - Summary

 
 
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Id: #11389
System Name: xsge
Name: xSGE
Group Type: non-GNU software and documentation

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This project is not part of the GNU Project.

xSGE is a collection of extensions for the SGE Game Engine licensed under the GNU General Public License. They are designed to give additional features to libre software games without any extra work.

xSGE extensions are not dependent on any particular SGE implementation. They should work with any implementation that follows the specification.

Registration Date: Sun 04 Jan 2015 02:04:36 AM UTC
License: GNU General Public License v3 or later
Development Status: 3 - Alpha

 

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xsge_particle, Plus Other New xSGE Releases
     posted by onpon4, Tue 11 Apr 2017 02:43:42 PM UTC - 0 replies

The first version of xsge_particle has been released. This is an xSGE extension which provides a framework for particles and emitters, something that has been on the table for a long time now.

Additionally, I have released new versions of all the ...


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xsge_physics 0.13 Released
     posted by onpon4, Wed 05 Apr 2017 05:25:10 PM UTC - 0 replies

Due to some shortcomings in xsge_physics that prevented me from doing what I wanted to do in Hexoshi, I had to a new feature to it. Therefore, a new xsge_physics version has been released.

If you like my work, please consider supporting my Patreon page: ...


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xsge_physics 0.12 Released
     posted by onpon4, Sat 03 Dec 2016 04:04:33 PM UTC - 0 replies

This is a release I meant to make some time ago, but forgot about. It's a pretty small upgrade, but very useful for making certain code much shorter.

Version 0.12 of xsge_physics adds two meta-classes: "Wall", which all wall and slope classes inherit, and "Slope", which all slope classes inherit. These allow code that is designed to check for any wall object to be greatly simplified.

xsge_tmx 1.1 Released
     posted by onpon4, Wed 02 Nov 2016 02:57:38 PM UTC - 0 replies

A new version of xsge_tmx is out, featuring the following changes:

  • Updated to support the latest TMX features.
  • The priority of assigning class based on tile rules is now higher than that for tile layer based class assignment. The previous order caused problems when certain special objects were put in the wrong layer in ReTux, for instance.
  • A bug in how it was determined to render a tile layer as tiles has been fixed.

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