Crack Attack! - Tasks: task #5732, Add support for more image formats...
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task #5732: Add support for more image formats using SDL_image
Submitter: | Bjørn Lindeijer <b_lindeijer> | ||
Submitted: | Thu 20 Jul 2006 08:08:40 AM UTC | ||
Should Start On: | Fri 21 Jul 2006 10:00:00 PM UTC | Should be Finished on: | Sun 30 Jul 2006 10:00:00 PM UTC |
Category: | core | Priority: | 5 - Normal |
Status: | In Progress | Privacy: | Public |
Assigned to: | b_lindeijer | Percent Complete: | 90% |
Open/Closed: | Open | Effort: | 0.00 |
Planned Release: | |||
Keywords: |
Sat 12 Aug 2006 09:40:15 PM UTC, comment #3: |
Bjørn Lindeijer <b_lindeijer> |
Sat 12 Aug 2006 05:56:33 PM UTC, comment #2: All TGA images have now been converted to PNG. |
Bjørn Lindeijer <b_lindeijer> |
Sat 12 Aug 2006 04:32:52 PM UTC, comment #1: As of now SDL_image is used for loading textures. Tasks remaining is converting all textures to PNG for size reduction and adding support for textured models. |
Bjørn Lindeijer <b_lindeijer> |
Thu 20 Jul 2006 08:08:40 AM UTC, original submission:
Current the game supports only a subset of the TGA image format. Instead of a custom loader it would be nicer to use SDL_image, a library commonly used to load images which supports more formats.
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Bjørn Lindeijer <b_lindeijer> |
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Follow 4 latest changes.
Date | Changed by | Updated Field | Previous Value | => | Replaced by |
---|---|---|---|---|---|
2006-08-12 | b_lindeijer | Percent Complete | 70% | 90% | |
2006-08-12 | b_lindeijer | Percent Complete | 40% | 70% | |
2006-08-12 | b_lindeijer | Status | None | In Progress | |
Percent Complete | 0% | 40% |
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Corresponding source code
Textured models are now supported, but for now only for 128x128 textures. This is because the texture loader requires the image size to be specified, something that I think should be improved. Another thing that should be looked at is whether we can get rid of a rather silly memcpy in the texture loader implementation.