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Liquid War 6 : refactoring done, let's talk about algorithms

Item posted by Christian Mauduit <ufoot> on Sun 26 Mar 2006 01:40:23 PM UTC.

Hello,

A few words about Liquid War 6.

The refactoring which had been started in early 2006 is now over. The game is now much more modular, the graphical backend is loaded dynamically, and this backend itself is structured in separated components. The algorithm part, the real "core" of the game is not written yet, but a decicated module "liquidwar6ker" has been set up, which has no dependencies on any external libraries but liquidwar6sys and glibc. This should, in the long term, ease up the work of using Liquid War algorithms & structures in a completely different context.

Additionnaly, a new snapshot has been released:
http://download.savannah.gnu.org/releases/liquidwar6/liquidwar6-20060325.tar.gz

Have a nice day,

Christian.

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