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Color-based per-pixel blending of detail textures
Item posted by Dimitris Papavasiliou <dpapavas> on Fri 18 Nov 2011 09:30:32 AM UTC.
Color-based per-pixel blending of detail textures
This paper presents a method for blending any number of detail texture maps over a base map, for example when rendering terrains, based on the color of the base map. A color is assigned to each detail map instead of using a mask texture and the detail maps are blended over the base map based on the 'distance' of that color from the color of the base map at each fragment.
Full text: http://www.nongnu.org/techne/research/blending/blending.pdf
Sample page: http://www.nongnu.org/techne/research/blending
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