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Project: Starfighter 1.7 Released

Item posted by Layla Marchant <onpon4> on Sat 04 Mar 2017 01:12:30 PM UTC.

Project: Starfighter 1.7 is now available for download. You can find it on the Download page, as usual.

This release is a very significant milestone. All of the basic code cleanup has finally been finished, and the handmade Makefile has been replaced with an Autotools build system. This release also adds (rudimentary) Windows support, and a Windows build (compiled with MinGW) has been added.

This release also marks compatibility with resolutions as low as 640x480 by setting the SF_SCREEN_WIDTH and SF_SCREEN_HEIGHT environment variables at compile time. This means that, for example, the game would be able to run on the OpenPandora with no modifications. I was actually originally going to produce an OpenPandora build, but decided against it when I realized that SDL2 is unavailable on the default system and the way its community works around that is to use Code::Blocks, meaning I would have to set up an entirely custom build system. I don't think that's particularly worth it.

Other changes in this release include the following:

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