SGE Game Engine - News
Pygame SGE 1.0.1 Released
Item posted by Layla Marchant <onpon4> on Tue 14 Jun 2016 11:26:10 AM UTC.
This is a small bugfix release which aims to reduce the RAM use of SGE games. Changes compared to version 1.0 are:
- The amount of time that things like images are cached has been reduced from 30 seconds to 15 seconds. 30 seconds is rather excessive for games that benefit most from the cache, so this change results in less RAM use without noticeably affecting performance.
- Fixed a bug where the cache would delay garbage collection of sprites which are no longer used.
- Fixed a bug where excessive copies of rendered text would be made whenever text was projected, wasting huge amounts of RAM.
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