mainSGE Game Engine - Summary

 
 
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Group identification
Id: 11162
System Name: stellarengine
Name: SGE Game Engine
Group Type: non-GNU software and documentation

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This group is not part of the GNU Project.

Moved to GitHub:

https://python-sge.github.io

Registration Date: Sun 05 May 2013 06:41:42 PM UTC
License: GNU Lesser General Public License
Development Status: 5 - Production/Stable

 

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SGE moved to GitHub, being maintained again; SGE 1.6 released
     posted by onpon4, Thu 14 May 2020 11:46:31 PM UTC

Almost a year later, I've changed my mind. The SGE is being maintained once again! But not here. I've moved the project over to GitHub. The new website is here:

https://python-sge.github.io

With this move, a new release of the SGE - which now stands for "Seclusion Game Engine" - is now available! The announcement for the new release can be found here:

https://github.com/python-sge/sge/releases/tag/v1.6

SGE orphaned
     posted by onpon4, Sat 03 Aug 2019 09:24:18 PM UTC

Just a quick announcement to note that the SGE Game Engine is being orphaned, i.e. will no longer be updated or maintained. I recommend Godot Engine instead.

Thank you for your understanding.

SGE 1.5.1 Released
     posted by onpon4, Wed 19 Jul 2017 08:20:36 PM UTC

Yesterday, I finally got around to submitting a hook for uniseg to PyInstaller, and I also finalized the 1.5.1 release of the Pygame SGE. The differences compared to version 1.5 are:

  • Uniseg is now an optional dependency.
  • The way fonts are handled has been tweaked. The previous attempt to alias common fonts has been removed, and the default
[...]
SGE 1.5 Released - What A Mess
     posted by onpon4, Sun 11 Jun 2017 01:43:28 PM UTC

A new version of the SGE specification and the Pygame SGE has been released. This is a relatively small, yet somewhat... chaotic release.

Let's start with the specification changes, which are relatively minor:

  • The way key names is handled has been made more generalized and flexible. Effectively, the total number of standard keys has been
[...]

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