bugBomberMaze - Bugs: bug #14725, compilation on x86_64 with gcc4

 
 

bug #14725: compilation on x86_64 with gcc4

Submitter:  None
Submitted:  Wed 05 Oct 2005 05:55:09 PM UTC
   
 
Category:  None Severity:  3 - Normal
Item Group:  None Status:  None
Privacy:  Public Assigned to:  None
Open/Closed:  Open Release:  0.6.6
Fixed Release:  None
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Wed 05 Oct 2005 05:57:18 PM UTC, comment #1: 

Yup, I forgot to log-in before submitting the bug. Sorry.

Peter

Peter Hanecak <hany>
Wed 05 Oct 2005 05:55:09 PM UTC, original submission:  

Hello,

I've been compiling bombermaze 0.6.6 on FC4-x86_64 with gcc-4.0.1 and I've encountered following error:

preferences.cc:1561: error: cast from 'void*' to 'int' loses precision

With the quick change I'm attaching, game compiles and runs. But - if I understand things correctly - the patch is not parfect while it wont work on 32-bit platform.

Sincerely

Peter

Anonymous

 

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Attached Files
file #2959:  bombermaze-0.6.6-x86_64.patch added by None (437B - text/x-patch - bombermaze-0.6.6-x86_64.patch)

 

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Follows 1 latest change.

Date Changed by Updated Field Previous Value => Replaced by
2005-10-05 None Attached File- Added bombermaze-0.6.6-x86_64.patch, #3023

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