bugBomberMaze - Bugs: bug #14725, compilation on x86_64 with gcc4


bug #14725: compilation on x86_64 with gcc4

Submitted by:  None
Submitted on:  Wed 05 Oct 2005 05:55:09 PM UTC  
Category: NoneSeverity: 3 - Normal
Item Group: NoneStatus: None
Privacy: PublicAssigned to: None
Open/Closed: OpenRelease: 0.6.6
Fixed Release: None

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Wed 05 Oct 2005 05:57:18 PM UTC, comment #1:

Yup, I forgot to log-in before submitting the bug. Sorry.


Peter Hanecak <hany>
Wed 05 Oct 2005 05:55:09 PM UTC, original submission:


I've been compiling bombermaze 0.6.6 on FC4-x86_64 with gcc-4.0.1 and I've encountered following error:

preferences.cc:1561: error: cast from 'void*' to 'int' loses precision

With the quick change I'm attaching, game compiles and runs. But - if I understand things correctly - the patch is not parfect while it wont work on 32-bit platform.





(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

Attach File(s):

Attached Files
file #2959:  bombermaze-0.6.6-x86_64.patch added by None (437B - text/x-patch - bombermaze-0.6.6-x86_64.patch)


Depends on the following items: None found

Items that depend on this one: None found


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Follows 1 latest change.

Date Changed By Updated Field Previous Value => Replaced By
Wed 05 Oct 2005 05:55:10 PM UTCNoneAttached File-=>Added bombermaze-0.6.6-x86_64.patch, #3023

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