bugFreedoom - Bugs: bug #37659, Wall texture glitch in Map01

 
 

bug #37659: Wall texture glitch in Map01

Submitted by:  None
Submitted on:  Fri 02 Nov 2012 09:45:48 AM UTC  
 
Category: GraphicsSeverity: 3 - Normal
Item Group: NoneStatus: None
Privacy: PublicAssigned to: None
Open/Closed: Open

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Fri 02 Nov 2012 09:45:48 AM UTC, original submission:

Hi,

I think I encountered a wall texture glitch that is visible within the very first seconds of the game: If you start a new game and enter the corridor on the right (towards the switch), the texture of the wall on the opposite end of the corridor is green tiles. However, after a few steps into the corridor the wall texture suddently changes to dark rocks.

I am not sure if this is a bug in level design, but I could reproduce it with both vavoom and prboom in both software and openGL rendering modes. I am currently using freedoom 0.8-beta, but I believe this bug was already present in freedoom 0.7.

$ dpkg -l freedoom prboom | grep ^ii | awk '{print $2 " " $3}'
freedoom 0.7-1
prboom 2:2.5.0+dfsg1-6

Please find attached two screen shots right before and after the sudden wall texture flip.

- Fabian

Anonymous

 

(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

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Attached Files
file #26867:  doom00.png added by None (639kB - image/png - screen shots right before and after the sudden wall texture flip)
file #26868:  doom01.png added by None (613kB - image/png - screen shots right before and after the sudden wall texture flip)

 

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Follow 2 latest changes.

Date Changed By Updated Field Previous Value => Replaced By
Fri 02 Nov 2012 09:45:48 AM UTCNoneAttached File-=>Added doom00.png, #26867
  Attached File-=>Added doom01.png, #26868

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