bugnetPanzer - Bugs: bug #6027, anotehr crash in multiplayer after...

 
 

bug #6027: anotehr crash in multiplayer after quite a while of playing

Submitter:  Ingo Ruhnke <grumbel>
Submitted:  Fri 17 Oct 2003 11:08:31 PM UTC
 
Category:  None Severity:  3 - Normal
Item Group:  None Status:  None
Privacy:  Public Assigned to:  None
Open/Closed:  Open
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Fri 17 Oct 2003 11:08:31 PM UTC, original submission:  

#0  0x080d291f in Vehicle::aiFsmAttackUnit() (this=0x8b2cd60) at iXY.hpp:32
32              : x(newx), y(newy)
(gdb) where
#0  0x080d291f in Vehicle::aiFsmAttackUnit() (this=0x8b2cd60) at iXY.hpp:32
#1  0x080d471c in Vehicle::updateState() (this=0x8b2cd60) at src/NetPanzer/Classes/Units/Vehicle.cpp:1903
#2  0x080fcbf6 in UnitInterface::updateUnitStatus() () at src/NetPanzer/Interfaces/UnitInterface.cpp:206
#3  0x080fb5a9 in GameManager::simLoop() () at src/NetPanzer/Interfaces/GameManager.cpp:1454
#4  0x080fb55a in GameManager::gameLoop() () at src/NetPanzer/Interfaces/GameManager.cpp:1436
#5  0x08086de1 in netpanzer_main(int, char**) (argc=1, argv=0x1) at src/NetPanzer/Core/main.cpp:230
#6  0x08086edb in main (argc=1, argv=0x1) at src/NetPanzer/Core/main.cpp:254
(gdb)

Ingo Ruhnke <grumbel>
Project Administrator

 

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