bugGlobulation 2 - Bugs: bug #15197, Explorers ignore ground units

 
 

bug #15197: Explorers ignore ground units

Submitter:  Leo Wandersleb <giszmo>
Submitted:  Mon 12 Dec 2005 03:54:53 PM UTC
   
 
Severity:  3 - Normal Status:  Fixed
Assigned to:  None Open/Closed:  Closed
Release:  None Operating System:  None
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Sun 18 Dec 2005 04:08:01 PM UTC, comment #2: 

We didn't received your attached example file. What you see was probably not a bug.

Contrary to warriors, the explorers cannot damage unit which have more armor that the damage they do.

Warriors start with 10 armor points, and explorer start with 8 damage points. So, initally explorers cannot attack warriors at the beginning. We guess this is the case you did saw.

When explorers gain xp, they can make more damage, and make damage to warriors. Or when warriors eat fruits, they get less armor, and then can be damaged.

Reading the code, we found out that the armor computation of warriors was wrong af this point. Now it's fixed.



Bug acknowledged, fixed in CVS
 
Thanks for testing and reporting bugs to Globulation 2.
 
Steph, for The Glob2's dev team.

Stephane Magnenat <nct>
Group administrator
Mon 12 Dec 2005 05:17:31 PM UTC, comment #1: 

attacheing the savegame failed but it is easy to reproduce.

Leo Wandersleb <giszmo>
Group Member
Mon 12 Dec 2005 03:54:53 PM UTC, original submission:  

ground units only get hurt if explorers attack buildings. they don't get attacked directly. at least in the savegame attached it is like that.

Leo Wandersleb <giszmo>
Group Member

 

(Note: upload size limit is set to 16384 kB, after insertion of the required escape characters.)

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Follow 2 latest changes.

Date Changed by Updated Field Previous Value => Replaced by
2005-12-18 nct StatusNone Fixed
    Open/ClosedOpen Closed

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