RPGNU Library - News
posted by d4gnu, Tue 02 Feb 2010 10:47:44 AM UTC
After some time out (job reasons), we returned!. We redefined (one more time) the design. This new design allow us make a more flexible and easy to use library. Soon, we will have all the game data classes ready to use. Later, we will write a game engine as demo showing the potential of RPGNU.
Have fun!
posted by d4gnu, Sun 27 Sep 2009 08:33:54 AM UTC
You can access in #rpgnu.
posted by d4gnu, Sat 19 Sep 2009 07:18:58 AM UTC
This may take some time, so, probably we don't submit any source code for a time.
posted by d4gnu, Sat 19 Sep 2009 07:16:17 AM UTC
We are working in the events manager.
posted by d4gnu, Wed 02 Sep 2009 12:25:26 AM UTC
Finally we have the necessary files to compile RPGNU.
Have fun!
posted by d4gnu, Sat 11 Jul 2009 04:02:43 AM UTC
We start to design the 2D Basic Game Engine.
It's responsible for manage graphics and audio. It's very simple and (as its name suggests) basic. But is the base for more complex engines that we gonna write. So, time to time.
Have fun!
posted by d4gnu, Sat 11 Jul 2009 03:55:15 AM UTC
We complete both engines!
Currently RPGNU uses SDL for graphics and sound. The next step is give support for OpenGL (for graphics) and OpenAL (for sound). But this last thing is not a primary target. Now we are focused in the Basic Game Engine.
Have fun!
posted by d4gnu, Fri 26 Jun 2009 10:22:33 PM UTC
We are working on the 2D Graphic and Audio Engines.
The 'Basic Graphic Engine' gonna be that... Basic. But we gonna create a very powerful 2D Graphic Engine in parallel.
posted by d4gnu, Mon 18 May 2009 04:26:51 AM UTC
After 3 years of development we published RPGNU in Savannah!
We are so happy :)
We hope it be useful for you.
The next step is the development of an engine, later, the 3D support.
We gonna soon publish the engine with all the wrote documentation.
Note that this "first publication" is not complete, but it can be used to test.
Have fun!
posted by d4gnu, Tue 02 Sep 2008 10:39:18 PM UTC
Finally RPGNU Library have it's own page!
So here we go.
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