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Color-based per-pixel blending of detail textures
     posted by dpapavas, Fri Nov 18 09:30:32 2011 - 0 replies

Color-based per-pixel blending of detail textures

This paper presents a method for blending any number of detail texture maps over a base map, for example when rendering terrains, based on the color of the base map. A color is assigned to each ...

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Techne 0.2.2
     posted by dpapavas, Sun Sep 11 16:42:50 2011 - 0 replies

Techne 0.2.2 has been released including support for vehicle simulation amongst other changes. Currently vehicle simulation nodes include a mean-value spark ignition engine model, a magic formula based motorcycle tyre and a motorcycle transmission chain. This release is made mostly to support the release of Slipstream, a free high fidelity vehicle simulator.

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