dungeon-mode - Summary
This group is not part of the GNU Project.
We want to:
1. Create, publish and play RPGs without any costs now or ever.
2. Own all our data and understand our rights when we use other
people's content and when we share content, especially online.
3. Learn from self-documenting software and heuristic features that
maximize universal design opportunities improve RPG accessibility.
4. Evangelize Free Software and GNU and drive adaptation by gamers
by providing a single free platform e.g., whether for
interactively joining a shared world across a network connection
or at a table or while preparing a commercial work for binding.
5. Play and create with the fewest possible assumptions, for example
the presence of a window manager, access to a network, or use of
a restricted or proprietary operating system or application.
6. Maintain and distribute a "core" (meaning minimum original) set
of technical components to support interactive play and authoring
and provide a basis for creating original game experiences.
7. Enable and support peer-to-peer and distributed content sharing
free from any implicit oversight. If approved, the dungeon-mode
repository will include neither user supplied content nor game
sources except for the "Default Dungeon" which source materials
share the copyright and licensing terms of the of the project.
8. If otherwise successful, enhance the GNU tool-chain of Free Software
with additional audio and video conferencing capabilities
especially for gaming and empower users to manage such streams
from GNU Emacs and, e.g. while playing. While these would likely
culminate in new projects initial research may occur at this one.
9. If otherwise successful, fork GNU Emacs and other GNU projects to
create a mobile first information centric heuristic operating
system focused on user freedom and privacy, e.g. to dungeon with.
Registration Date: Sat 26 Sep 2020 07:57:20 PM UTC
License: GNU General Public License v3 or later
Development Status: 2 - Pre-Alpha
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